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How can I make the Beach puzzle statue start with a rapier?

Posted: Thu Oct 30, 2014 5:17 am
by GoldenShadowGS
I want to have the statue holding a sword so I can trigger an event when it is removed. I think it has to be done with scripting, but I don't know how to accomplish it. This code isn't working.
"Attempt to index global "Rapier" (a nil value)

Code: Select all

function rapieradd()
	beach_puzzle_statue_2.socket:addItem(spawn(rapier.item))
end

Re: How can I make the Beach puzzle statue start with a rapi

Posted: Thu Oct 30, 2014 5:28 am
by minmay
spawn("rapier")

Re: How can I make the Beach puzzle statue start with a rapi

Posted: Thu Oct 30, 2014 5:31 am
by ScroLL

Code: Select all

beach_puzzle_statue_2.socket:addItem(spawn("rapier").item);

Re: How can I make the Beach puzzle statue start with a rapi

Posted: Thu Oct 30, 2014 1:21 pm
by GoldenShadowGS
Works beautifully. Thanks!

Re: How can I make the Beach puzzle statue start with a rapi

Posted: Thu Oct 30, 2014 8:04 pm
by SpacialKatana
I'm more interested in allowing something other than a rapier solve the puzzle....#

Come on Devs release the asset files and put us out of our misery !

Please.

Pretty Please :twisted:

Re: How can I make the Beach puzzle statue start with a rapi

Posted: Thu Oct 30, 2014 8:10 pm
by NutJob
SpacialKatana wrote:I'm more interested in allowing something other than a rapier solve the puzzle....#

Come on Devs release the asset files and put us out of our misery !

Please.

Pretty Please :twisted:

What an odd thread to yell that in to. ~laughs~

Well, I would concede but I already exhausted my one-time-use plea with the Dev's, asking to look into the Export Bug when there's External File(s) attached to the project.

Re: How can I make the Beach puzzle statue start with a rapi

Posted: Thu Oct 30, 2014 8:40 pm
by SpacialKatana
NutJob wrote:
SpacialKatana wrote:I'm more interested in allowing something other than a rapier solve the puzzle....#

Come on Devs release the asset files and put us out of our misery !

Please.

Pretty Please :twisted:

What an odd thread to yell that in to. ~laughs~

Well, I would concede but I already exhausted my one-time-use plea with the Dev's, asking to look into the Export Bug when there's External File(s) attached to the project.
Gotta try dood , some of us just wanna crack on with the good stuff yeah :D

Re: How can I make the Beach puzzle statue start with a rapi

Posted: Fri Oct 31, 2014 2:42 am
by TSotP
I'm interested in this idea as well, i'd like to make 4 statues that required a Staff, a Shield, a Cup and a Sword to complete 4 different puzzles.

(i'm trying my hand at a Knightmare Remake... although i am not familiar enough with the game to do more than the first couple of levels)