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I want to have the statue holding a sword so I can trigger an event when it is removed. I think it has to be done with scripting, but I don't know how to accomplish it. This code isn't working.
"Attempt to index global "Rapier" (a nil value)
SpacialKatana wrote:I'm more interested in allowing something other than a rapier solve the puzzle....#
Come on Devs release the asset files and put us out of our misery !
Please.
Pretty Please
What an odd thread to yell that in to. ~laughs~
Well, I would concede but I already exhausted my one-time-use plea with the Dev's, asking to look into the Export Bug when there's External File(s) attached to the project.
SpacialKatana wrote:I'm more interested in allowing something other than a rapier solve the puzzle....#
Come on Devs release the asset files and put us out of our misery !
Please.
Pretty Please
What an odd thread to yell that in to. ~laughs~
Well, I would concede but I already exhausted my one-time-use plea with the Dev's, asking to look into the Export Bug when there's External File(s) attached to the project.
Gotta try dood , some of us just wanna crack on with the good stuff yeah