Legend of Grimrock Now on iPhone

July 30, 2015|
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Legend of Grimrock 1 has now launched for iPhone too! This means that the iOS version is now an universal app (so you only need to buy it once on App Store and you’ll get it on all platforms) and we’ve updated the game to have iCloud saves which lets you to continue your adventure Read More »

Grimrock iPad has gone gold!

May 4, 2015|
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Wohoo, the long wait is almost over! Legend of Grimrock for iPad is now in gold status, meaning that it is 100% complete and will be available in the App Store in a few days. Stay tuned! If you are a member of press and would like to get a review copy, please mail us Read More »

Grimrock 2 in Alpha!

June 2, 2014|
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We sneakily went past a very important milestone just a while ago. Legend of Grimrock 2 is now in alpha! The definition of milestones of course varies from one company to the next but I think our alpha is, relatively speaking, a “strong alpha” (since we don’t have any publishers or investors who we have Read More »

New screenshots and a list of features!

January 27, 2014|
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Information about Grimrock 2 has been a little scarce lately so it’s about time we unravel some of the mysteries. Let’s get going! The events of Legend of Grimrock 2 will happen on the Isle of Nex, a secluded island faraway from civilization. An island is a perfect place to setup an unforgettable dungeon crawling Read More »

Puzzle Creation in Grimrock

September 5, 2013|
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One of the central game mechanics in the Legend of Grimrock -series (can we already call it a series?) are puzzles. They’re a very natural pairing for an oldschool dungeon crawler like ours and it provides a nice counterweight for the exploration and combat you’ll be doing. After we finished Grimrock 1 I thought that Read More »

Greetings from the Isle of Nex!

June 27, 2013|
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It is the thirtyeighth day of my journey. The sea has been strangely calm for weeks with nought but a slight breeze and no drops of water from the heavens. The Ratling captain says that this is an ill omen, for in this season rains should be plentiful. The reports of strange structures on the Read More »

Recap 2012, Hello 2013!

January 17, 2013|
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Ok, we know we’ve been awfully quiet with our blog lately, but that’s only because we’ve been working very hard. Working hard on what, you say? More about that a bit later. Let’s first look back all the way to year 2012. Last year was an incredible success for Almost Human. We released our first Read More »

Dungeon Editor Early Preview

May 11, 2012|
122 Comments

Friday time, Blueberry Pie!! Here is a work-in-progress screen grab from the upcoming Dungeon Editor. The editor is still pretty far from final but we wanted to give this early sneak peak anyway. There is no release date for the editor yet — we don’t want to risk making bad design choices by hurrying. You Read More »