Welcome to the first development update of Grimrock 2! In this post I’m going to talk about a big internal change under the hood of the engine. The discussion should be especially interesting to modders.
A small disclaimer before we get started: many things that we talk about in these updates are work in progress, incomplete or ideas that may not have been proven in practice to work. Therefore many things could very well change or be removed in the shipping version. We also want to keep some things, especially the puzzles, the plotline and probably most of the monsters as secrets to avoid spoiling the fun. Ok, I think that should be clear, so let’s get rolling!
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