Every year it’s the same story: bunch of snow suddenly falls from the sky and mayhem ensues. Snow plows rule the road with (almost literally) an iron fist and people wreck their cars and facebook feeds are filled with people who are irrationally angry towards snow. However I think (and scientists agree) that snow is usually cool.

But then again when you’re rescuing Petri from the side of a highway during a snow storm it can be kinda annoying. In the current weather you would basically need a pair of ski goggles to remain functional so you can imagine that it’s not the best moment to come to the realization that perhaps the fuel gauge in a -92 Volkswagen is not that accurate anymore.

Mac porting has progressed well but Petri also dedicated one evening of programming towards the editor too with the help of some beer and our wonderful forums community who could submit their most wanted features for him to implement. You can see what happened by reading onwards from this post. A dozen or so good features were implemented and if possible we’d like to do at least one more beer coding session before we release the next version. So make sure to follow the forums if you want to influence what new features get in!
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Finally the day has come and we can reveal our super-secret plans! This is what we all have been waiting for so let’s dive straight into the interesting bits!

Legend of Grimrock will be released for PC through Steam, GOG.com and our own website on April 11th for $14.99. With these options everybody should be happy, whether you like to play on Steam, prefer a standalone version, or support the development of Grimrock and our future projects by buying directly from us.

We have been working extra hard for the past months, and this point can’t be stressed enough, we couldn’t have done this without the support from you guys! As a thankyou we have something special in store for you. That’s right, we are launching preorders TODAY for only $11.99 – that’s 20% off from the retail price! Pre-orderers get instant access to game’s goodies including a beautifully crafted game manual, Legend of Grimrock world map, custom made grid paper to print out for all your mapping needs, Grimrock theme music, wallpapers, team photo and art sheets illustrating foul creatures of Mount Grimrock.

Let the party begin and go spread that word! :-)

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Normally a sane corporate developer wouldn’t fix non-critical issues in a game just a couple of weeks from launch. But “sane” and “corporate” doesn’t really describe us that well so in our madness we decided to do one more build this week. The build improves the behavior of certain spells, fixes a non-fatal level scripting bug and we couldn’t resist balancing stats of two monsters while we were at it. Olli also fixed a minor animation issue with door pullchains that manifested only on 4:3 displays. None of the issues were critical and we could have waited for a post-launch patch but we really can’t keep our fingers off this thing, it seems!

Observant readers probably understand the dire consequences of these actions: Yes, I owe Antti a beer. Any recommendations btw.? I’m looking for something that I can buy here in Finland for an indie-affordable price. (Those who missed last week’s post are probably totally clueless what I’m talking about ;-) )

That said, we are really happy to announce that we’re now officially in gold, that’s GOOOOOOOOOOLD BABY! *dancing around the office like a fool*

It’s been a long and challenging journey but we have finally reached this important milestone. But we don’t think it’s the end of the road, more like a fork in the road with ways branching into all sorts of interesting directions: iOS, Mac, map editor, sequel, new IP, living in a dumpster totally broke… ;-)

Now that the game is done, we can fully concentrate on launch preparations like the trailer, press releases, sending out review copies for the press, interviews and so on.

Everybody at the office is totally jazzed up and we really can’t keep in our pants much longer. You are probably as anxious to hear about the details and we can finally reveal them all next week!

Stay tuned!

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