Every year it’s the same story: bunch of snow suddenly falls from the sky and mayhem ensues. Snow plows rule the road with (almost literally) an iron fist and people wreck their cars and facebook feeds are filled with people who are irrationally angry towards snow. However I think (and scientists agree) that snow is usually cool.

But then again when you’re rescuing Petri from the side of a highway during a snow storm it can be kinda annoying. In the current weather you would basically need a pair of ski goggles to remain functional so you can imagine that it’s not the best moment to come to the realization that perhaps the fuel gauge in a -92 Volkswagen is not that accurate anymore.

Mac porting has progressed well but Petri also dedicated one evening of programming towards the editor too with the help of some beer and our wonderful forums community who could submit their most wanted features for him to implement. You can see what happened by reading onwards from this post. A dozen or so good features were implemented and if possible we’d like to do at least one more beer coding session before we release the next version. So make sure to follow the forums if you want to influence what new features get in!
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Wow. It’s already been a few weeks since our last post on the blog. Sorry about that. We definitely want to maintain our activity in here so we’ll try to work harder in the future to update the blog more frequently. I don’t wanna make any promises, but… this is a promise.

Of course we have our excuses for being lazy writers and as a matter of fact in this post I’ll concentrate entirely in just one of the things that has kept us busy during the last few weeks: we moved offices! That’s right, we bid farewell to our old basement office on the edges of periphery: even though the office technically was in the city, our next-door neighbors was a horse stable. Or “neigh-bors” if you’re into embarrassingly terrible puns… Ahem. Right. Here’s what our old office looked like during its last days:

But now things are different since we live (or work? I always confuse the two…) in Keilaniemi, a few kilometers away from our old place in Matinkylä. There’s a lot of tech companies located here so I suppose you could describe the area as a watered down -version of Silicon Valley. Down the road to north, there’s the headquarters of Rovio and to the south the headquarters of Nokia. And right beneath our feet in the office below, we have the brand new Finnish branch of Unity Technologies.
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If you’re just dying to know who are the geniuses behind a masterpiece of such grandeur as Legend of Grimrock, this post is for you! Almost Human Ltd. is a Finnish indie game studio founded in the beginning of the year 2011 by four foolhardy game developers with loads of games industry experience but close to zero knowledge of entrepreneurship. Our office is in Matinkylä, Espoo, in the bottom floor of an apartment building. It’s a nice and quiet (and super cheap!) location and the previous tenant of this office apparently was involved in some sort of indoor agricultural project and if you want to commute to work via horseback it can be arranged since we are situated right next to a horse stable.

In the beginning, we kicked things off by doing work-for-hire style jobs for other Finnish game companies but now we think we are ready to tread the waters by ourselves. Or actually that’s been going on for the last few weeks already and, despite getting our feet seriously wet, the deeper waters seem mighty inviting still! That is not to say that we won’t do some odd jobs on the side occasionally but our primary focus is definitely on our own games from now on. But we’ll have to wait and see if this thing takes off. If you want to help us out on our quest, just tell your friends of the game or post on a forum that you go to or bake a cake with the name of the game on the frosting or something. Anyways, now we need to venture onwards to discover the secrets of the individual developers behind Legend of Grimrock! Continue reading »

 

Hi! This post isn’t actually game project related, but we thought it would be fun to share some behind the scenes footage. Enjoy!


 

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