Grimrock 2 Music Production

August 5, 2014|
5 Comments

We are getting nearer to the finish line and one of the remaining things on our todo list for Grimrock 2 is music production. Like in Grimrock 1, in-game audio will only consists of ambient sounds and sound effects. This is a deliberate design choice and we think it really helps immerse you as the Read More »

Making of Grimrock 2: Zarchton

March 27, 2014|
9 Comments

It’s time to shed some light behind the dusty curtains that cover the massive art department of Almost Human and take a look at some behind the scenes action. A lot of new shady creatures have been creeping around the studio walls and this time we’ll try to catch one of them. Be very, very Read More »

Puzzle Creation in Grimrock

September 5, 2013|
10 Comments

One of the central game mechanics in the Legend of Grimrock -series (can we already call it a series?) are puzzles. They’re a very natural pairing for an oldschool dungeon crawler like ours and it provides a nice counterweight for the exploration and combat you’ll be doing. After we finished Grimrock 1 I thought that Read More »

Making of Grimrock: Rapid Programming

July 25, 2012|
467 Comments

In this week’s chapter of “making of Grimrock” I’m going to talk about programming. This might be a little lengthier post and more technical and therefore probably not for everybody, so it’s fine if you want to just skim ahead! First a bit of background. I’ve been programming for more than 20 years, starting from Read More »