Monsters are an essential part of Grimrock’s dungeons and I thought I’d share some in-depth look at some of them. Legend of Grimrock features twenty unique monsters whose shape and size range from green jelly to… well, all you who have finished the game know to what. Here I have picked three of my favorite monsters that I enjoyed making the most and still feel happy about.

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In this week’s chapter of “making of Grimrock” I’m going to talk about programming. This might be a little lengthier post and more technical and therefore probably not for everybody, so it’s fine if you want to just skim ahead! :)

First a bit of background. I’ve been programming for more than 20 years, starting from Basic on the venerable C64, moving on to AMOS, 68000 assembly and C on the Amiga, and after that I’ve been programming mostly in C++ for the past 10 years or so. I’ve also tried other programming languages such as Scheme, Java, D, Objective-C and Python (although very briefly). Today games are written mostly in C++ because it has very good performance but more importantly in my opinion because it is the de facto standard, in other words almost all libraries and tools (especially on the consoles) are geared towards C++ development.
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