Ratlings!

August 13, 2014|
5 Comments

As a ratling you may seem weak and disease ridden on the surface, but you are actually one of the most adaptable and hardy creatures in the world. You are hoarder in nature and greatly enjoy fiddling with mechanical contraptions… As some of you may know, we’re introducing a new playable race in Legend of Read More »

Grimrock 2 Music Production

August 5, 2014|
5 Comments

We are getting nearer to the finish line and one of the remaining things on our todo list for Grimrock 2 is music production. Like in Grimrock 1, in-game audio will only consists of ambient sounds and sound effects. This is a deliberate design choice and we think it really helps immerse you as the Read More »

Summer Vacation Time!

July 11, 2014|
2 Comments

Hey, our summer vacations are starting just in a few hours so here’s a quickie Grimrock 2 status update before we vanish into oblivion (aka. the beautiful Finnish summer). I myself have been dueling against a cursed todo-list which, when one item is struck off the list, grows back to its full size! The speedy Read More »

Grimrock 2 in Alpha!

June 2, 2014|
16 Comments

We sneakily went past a very important milestone just a while ago. Legend of Grimrock 2 is now in alpha! The definition of milestones of course varies from one company to the next but I think our alpha is, relatively speaking, a “strong alpha” (since we don’t have any publishers or investors who we have Read More »

Making of Grimrock 2: Zarchton

March 27, 2014|
9 Comments

It’s time to shed some light behind the dusty curtains that cover the massive art department of Almost Human and take a look at some behind the scenes action. A lot of new shady creatures have been creeping around the studio walls and this time we’ll try to catch one of them. Be very, very Read More »

Performance Optimizations

March 7, 2014|
28 Comments

Normally the last few weeks of development before launch are really stressful because everything has to come together in a nice clean package. Usually this means frantically trying to fix the remaining bugs, making sure the game runs great on all supported hardware while at the same time polishing the game. The last weeks are Read More »