Grimrock 2 in Alpha!

June 2, 2014|
16 Comments

We sneakily went past a very important milestone just a while ago. Legend of Grimrock 2 is now in alpha! The definition of milestones of course varies from one company to the next but I think our alpha is, relatively speaking, a “strong alpha” (since we don’t have any publishers or investors who we have Read More »

Skill System Explained

October 17, 2013|
20 Comments

As promised some time ago, in this post we’ll talk about the new skill system designed for Legend of Grimrock 2 and how it will improve the game. Goals of the new skill system When we started throwing around ideas about the new skill system, a few things came up often in the discussions. Firstly, Read More »

Puzzle Creation in Grimrock

September 5, 2013|
10 Comments

One of the central game mechanics in the Legend of Grimrock -series (can we already call it a series?) are puzzles. They’re a very natural pairing for an oldschool dungeon crawler like ours and it provides a nice counterweight for the exploration and combat you’ll be doing. After we finished Grimrock 1 I thought that Read More »

Weapons of Grimrock 2

August 5, 2013|
25 Comments

Back from the holidays and already busy at work, it is time for another development update! In this update I’ll talk about changes to the item system that ended up having a pretty big effect on the combat mechanics as well. Did I get your attention? Read on! Let’s take a look at a familiar Read More »

Scrapped Game Designs

March 21, 2013|
29 Comments

During the past weeks we have been brainstorming and prototyping ideas for LoG2. During this process it is important to keep an open mind to have the creative fluids flowing, so we have tried to not restrict ourselves too much. Many game designs were tried and at least three different storylines were written before nailing Read More »

Magic and runes

October 14, 2011|
185 Comments

Spell casting is an integral part of the diet of any healthy fantasy setting and there have been numerous different approaches to it in computer role playing games. To us, the systems where you pick a spell from a list have always felt very mundane: invoking magic should feel like you’re messing around with mystical Read More »

Skills & Talents

August 12, 2011|
70 Comments

Quick update! While Olli and Juho are churning out new monsters as fast as they can and Antti is working on puzzles and levels, I have been super busy with adding RPG elements for the last couple of days. Skill and talent systems are now in place and we have currently around 10 skills and Read More »

Experience & classes

August 2, 2011|
69 Comments

We had a long game design discussion yesterday and one of the things we talked about was the class & xp system. Here are some tidbits: – There will be no multi-classing; party based games do not really need multi-classing and single classing helps to differentiate the characters better. Single classing also adds more emphasis Read More »

What is Legend of Grimrock?

July 5, 2011|
41 Comments

If you’ve found your way into this blog, you should be interested in what the game is all about. Legend of Grimrock is a fantasy game loaded with underground adventuring, tricky puzzles, combat and role-playing elements. In other words, it’s a dungeon crawl game. It’s a genre that a lot of people consider old fashioned Read More »