Ratlings!

August 13, 2014|
5 Comments

As a ratling you may seem weak and disease ridden on the surface, but you are actually one of the most adaptable and hardy creatures in the world. You are hoarder in nature and greatly enjoy fiddling with mechanical contraptions… As some of you may know, we’re introducing a new playable race in Legend of Read More »

Grimrock Series now on Kickstarter!

December 19, 2013|
5 Comments

Hello everyone! The year is nearing its end but we still have some very exciting news to share! The Legend of Grimrock live action series is now on Kickstarter! This has been an amazing opportunity for us here at Almost Human and we couldn’t be more excited. The project is super ambitious but since it Read More »

New GUI

September 12, 2013|
34 Comments

This week I’ll talk about the creation of the gui for Legend of Grimrock 2. Let’s get rolling! From the past experience with graphical user interfaces (GUI) we know that creating a gui that not only looks great but is also effortless and intuitive to use is hard work. For LoG1 we did many, many Read More »

Meet the Team: Jyri

August 23, 2013|
11 Comments

Alright, this has been a long time coming… I’ve worked at AH for about a year now and haven’t written anything to the blog! Naturally I should introduce myself before I start blabbing about other things so the guys threw me some interview type questions and I went on to answer them. Please introduce yourself! Hello Read More »

Making of Grimrock: Intro Sequence

July 12, 2012|
607 Comments

Editor’s Note: For the next couple of weeks we are going to feature a set of articles that should shed some light on how Legend of Grimrock was made. The articles range from graphics and animation to sound design and programming. For gamers or hobbyists we hope to give you some idea what game development Read More »

Release Candidate 3

March 16, 2012|
59 Comments

Wait, what happened to release candidate 2? Well, we have been busy working day and night and we actually did two releases this week. The latest build or “RC3″ as we like to call it has now been sent to testers and if any issues are not found in the next couple of days this Read More »

Building the dungeon

September 8, 2011|
136 Comments

Adam wrote us and asked some insights of how we design and create our dungeon environments. I thought this would be a nice opportunity to demonstrate our asset creation methods. First we of course need an idea of what we want to depict. In this case it’s some old mossy brick wall dungeons. At this Read More »