Modding and Asset Usage Terms

In order to protect the creators and players of mods, as well us at Almost Human and our brands, we need to set a few rules and terms regarding modding (creating custom dungeons, scripts and assets) for Legend of Grimrock 1 and Legend of Grimrock 2. We don’t want to discourage any modders from being creative but we do hope that you understand that we need a few common sense rules to keep the users of mods safe and that we need to define what we can consider fair use of our assets and intellectual property. We will try to keep these rules straightforward so that they would be easy to understand and to follow.

To put it another way, these rules are in place to make modding fair, fun and safe for all the parties involved:

  • As a mod creator you need to acknowledge that Almost Human is not responsible for the contents of your mod and is not responsible if you create any mods that can be potentially harmful to the user or the user’s computer, or contain unlawful, offensive or obscene content.
  • Running the mod must require an original copy of Legend of Grimrock 1 or Legend of Grimrock 2. Running the mod may not require, or perform, any modifications to the original game installation.
  • You cannot charge money for your mod. Using voluntary donations or advertisements in moderation are acceptable on the websites used for distributing the mod but not within the mod itself.
  • When creating mods, you are responsible for respecting the intellectual property (copyrights, trademarks) of companies and individuals, including other modders. You, of course, retain the copyright to your own original creations and mods and you are free to use the parts of said mods that you have created yourself for other purposes too (commercial or non-commercial) as long as it does not interfere with their use in the mod.
  • Do not do anything that might lead people into thinking that your mod is an official Almost Human or Legend of Grimrock product or that the mod is officially endorsed by us or affiliated with us.
  • To make sure that we have full freedom to develop games, we would like to emphasize that we retain the rights to use any ideas from mods. This doesn’t, however, mean that we are interested in harvesting ideas from mods but that our possibilities to further develop Legend of Grimrock or similar games would be severely limited if we couldn’t use any ideas similar to those found in mods.
  • We may use footage and/or screenshots from any published mods for promoting Legend of Grimrock.
  • You may only modify or redistribute those original or modified Legend of Grimrock game assets contained in the Grimrock asset pack for the purpose of creating mods. The redistributed assets must be contained in a package file (.dat file) generated by the Dungeon Editor. Any other use, commercial or non-commercial, for these assets is forbidden. You may not redistribute or mirror the asset pack or any of the assets contained within, except as packaged into a mod as explained above.
  • Lua source code contained in the Legend of Grimrock 2 umod pack is primarily intended as reference for the purpose of creating mods. Any Lua source code contained in the pack may not be redistributed outside of Legend of Grimrock 2 mods. Any other use, commercial or non-commercial, for the Lua source code is forbidden.
  • Legend of Grimrock 2 umods should be distributed as plain, unobfuscated text files. This way users of umods can make sure, if need be, that they do not contain any malicious code.
  • We reserve the right to revise these rules at any time, with immediate and retroactive effect.

Thank you for reading, we hope these rules are sensible. And remember, you can always ask: if you have a project where you are not certain how it works in light of these rules, we urge you to contact us instead of just going ahead and releasing it by yourself.

And that’s it, have fun modding!

Updated December 24th, 2020