Setting Monster Resistances
Posted: Wed May 20, 2015 10:13 pm
We're trying to make monsters that have *some* resistances to certain elements, but are unable to find anything other than all-or-nothing resistances.
For example:
Under "resistances = { shock = "weak" }", this can be set to "weak" or "vulnerable" to make the monster less resistant, or it can be set to "absorb" or "immune" to make them 100% resistant.
Is there any way to make this monster, say, 50% resistant to shock damage? That is, any shock damage that hits it is reduced by half.
For example:
Code: Select all
{
class = "Monster",
meshName = "shrakk_torr_mesh",
health = 50,
protection = 15,
evasion = 10,
exp = 40,
immunities = { "sleep", "blinded" },
resistances = { shock = "weak" },
},
Is there any way to make this monster, say, 50% resistant to shock damage? That is, any shock damage that hits it is reduced by half.