bug list compilation
Posted: Mon May 11, 2015 4:07 pm
hello im compiling a list of known problems in "the legend of grimrock" IOS version please help by reporting and testing grimrock IOS bugs and post them here.
1, Lurker boots are bugged, when equipping a weapon or torch the Evasion bonus disappears/is removed. - fixed in the next patch.
2, chests are bugged with 5 or more items inside them. - fixed in the next patch.
3, when loading the game in the pillars of light room game fails or dosent load?. - fixed in the next patch.
4, items seem to be stacking incorrectly or disappear when when put into one/multiple sacks. - not a bug.
5, seems that on the fourth level inside the time and tide portal theres a plate which opens up some pits u can fall down into wheres theres a an archer duo of skeletons that are invincible and cant be killed. (player paulus claims he fought it for 30mins and they didnt appear to die) - fixed in the next patch.
6, weird bug with gas cloud going to leave a quote to explain it - fixed in the next patch.
8, enchanted arrows dont lose their enchant once they are fired, probably not something intended for the ipad version and is most likely a bug. - not a bug, just a feature for ipad to reduce micro management.
9, some people cant put items in boxes. - fixed in the next patch.
please report any more bugs you find in this post so that the devs can be aware and fix the problem in a future patch
i will also update this post to include new found bugs
(credit for finding these goes to, in order), "dstone", "Drskywalker", "stubbie", "kasalic", "paulus", "doomowl", "monkfish", "Mutman"
1, Lurker boots are bugged, when equipping a weapon or torch the Evasion bonus disappears/is removed. - fixed in the next patch.
2, chests are bugged with 5 or more items inside them. - fixed in the next patch.
3, when loading the game in the pillars of light room game fails or dosent load?. - fixed in the next patch.
4, items seem to be stacking incorrectly or disappear when when put into one/multiple sacks. - not a bug.
5, seems that on the fourth level inside the time and tide portal theres a plate which opens up some pits u can fall down into wheres theres a an archer duo of skeletons that are invincible and cant be killed. (player paulus claims he fought it for 30mins and they didnt appear to die) - fixed in the next patch.
6, weird bug with gas cloud going to leave a quote to explain it - fixed in the next patch.
7, the special attacks in the unarmed tree don't seem to trigger. - fixed in the next patch.paulus wrote:in the room i saw a poison cloud, which was strange cause i killed the enemies in that room some time ago and the cloud didn't hurt me.
kinda hard to make out, but in this picture i'm standing on top of the cloud.
and now the strange thing, by tapping the cloud it vanishes and a sword appears in the player hand.
in the inventory the sword has no description at all,
it is equipable but i can't use it, perhaps my sword skill is too low.
i can put the sword back on the ground and the cloud reappears or i can throw the sword and an enemy poison cloud which actually hurts my party appears.
8, enchanted arrows dont lose their enchant once they are fired, probably not something intended for the ipad version and is most likely a bug. - not a bug, just a feature for ipad to reduce micro management.
9, some people cant put items in boxes. - fixed in the next patch.
please report any more bugs you find in this post so that the devs can be aware and fix the problem in a future patch
i will also update this post to include new found bugs
(credit for finding these goes to, in order), "dstone", "Drskywalker", "stubbie", "kasalic", "paulus", "doomowl", "monkfish", "Mutman"
devs have acknowledge these bugs and are going to fix them in the next patch!petri wrote:Thanks for the bug reports!
Issues 1,2,3,5,6,7 are fixed in the next update.
4 is not a bug. When you click a stack of items inside a container, the normal stack split interface will open.
8 is by design (not a bug). We wanted to reduce micromanagement in the iPad version, so enchantments are permanent.
9 is the same as issue 2.