Party build philosophy? Where to go from here?

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Culturegeek
Posts: 9
Joined: Thu Apr 02, 2015 8:25 pm

Party build philosophy? Where to go from here?

Post by Culturegeek »

So, this is the second party that I designed. I don't know how much is going to be spoiler, so I'll just spoilerize it all.
Previous party got almost to the end, got shellacked badly enough that I decided to respec. I'm happy with this party, but I made a diverse team of specialists (as per advice I've found here and elsewhere, as well as my usual philosophy) and they're all maxed out in their specializations, but I'm not sure I can take out that boss yet. I have skill points stored up. I know, good problem to have, but where do I go from here? 3 humans and a mino because I like humans' skill point and XP bonuses a /lot/.
SpoilerShow
Front: Mino barbarian, headhunter, heavy weapons, heavy armor, in crystal armor, both because his resistance to poison is weak, and because the meteor armor is on the battle mage. Not sitting on any skill pts. for this one (b/c he's usually the pack mule. Right now he has spirit mirror on because he's 1-2 lvls behind rest of party. Oh, and he has 2 points of accuracy, which I stand by because with martial training, it's pretty sweet).

Human battle mage is my pet. Heavy armor, concentration 3, Earth mastery, water mastery + meteor plate = immune to 3 elements. Sitting on 3 skill pts.

Rear:
Straight up pyromancer, human wizard with concentration 3, air and fire mastery. Pretty simple. Oh, and a point of water magic for dispels. Wearing Archmage set. Sitting on 4 skill points. Most likely to die or be wounded.

The (human) alchemist is probably weakest in terms of damage, so I'll probably use the BFG for boss fight(s), but he is otherwise mighty handy. He has decent strength & is currently wearing neck chain for aforementioned reasons of party balance.
Firearms 5, Alchemy 5, and
I decided to invest skill points in missile weapons rather than going for a dual-wield light weapons because light weapons requires investing points in accuracy too for a back-rank character. Frankly, I'm wondering if I should have gone another direction with him, since he needs the Str. for the BFG anyway. Light armor, wearing mirror plate.

Sitting on 2 skill points (squandered 2 on accuracy because he couldn't hit anything, and he still can't)
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Dr.Disaster
Posts: 2874
Joined: Wed Aug 15, 2012 11:48 am

Re: Party build philosophy? Where to go from here?

Post by Dr.Disaster »

Let's see ..
SpoilerShow
Human battle mage is my pet. Heavy armor, concentration 3, Earth mastery, water mastery + meteor plate = immune to 3 elements. Sitting on 3 skill pts.
Seems like your BM is a defensive utility guy. He prolly won't benefit a lot from adding more concentration/energy unless he heavily uses spells and he has not enough points to start investing into air or fire magic. I'd max out armor skill if not already done so and put the rest into athletics for more health.
SpoilerShow
Straight up pyromancer, human wizard with concentration 3, air and fire mastery. Pretty simple. Oh, and a point of water magic for dispels. Wearing Archmage set. Sitting on 4 skill points. Most likely to die or be wounded.
IMO energy is top priority for a mage so i'd max concentration. With the remaining points i'd either go water magic for a second frost bolt user or athletics for more health.
SpoilerShow
The (human) alchemist is probably weakest in terms of damage, so I'll probably use the BFG for boss fight(s), but he is otherwise mighty handy. He has decent strength & is currently wearing neck chain for aforementioned reasons of party balance.
Firearms 5, Alchemy 5, and
I decided to invest skill points in missile weapons rather than going for a dual-wield light weapons because light weapons requires investing points in accuracy too for a back-rank character. Frankly, I'm wondering if I should have gone another direction with him, since he needs the Str. for the BFG anyway. Light armor, wearing mirror plate.

Sitting on 2 skill points (squandered 2 on accuracy because he couldn't hit anything, and he still can't)
This one is simple: when he can't hit reliably with firearms or missiles build up accuracy. A good value to aim for is 40+.
Culturegeek
Posts: 9
Joined: Thu Apr 02, 2015 8:25 pm

Re: Party build philosophy? Where to go from here?

Post by Culturegeek »

Good advice, thanks!
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