Convert germanyy asset pack and back to donjon grim2

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kypran
Posts: 10
Joined: Fri Mar 02, 2012 6:10 pm

Convert germanyy asset pack and back to donjon grim2

Post by kypran »

Hello, Sorry for my engligh (i'm french)
I suppose you known the superb mod 'back to the dungeon' in grimrock1 create by comscript
Comscrit give me the source of this dungeon
I want convert this mod to grimrock 2 to uses the new possibilitty (spell storm, double weapon etc)
but this mod use asset pack create by germanny (with graphic dungeon master)
I dont arrive work in grimrock2 , a lot of error in gungeon editor (deineobject, cloneobject etc ....)
Can you help me for that ?
Bye
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Convert germanyy asset pack and back to donjon grim2

Post by bongobeat »

kypran wrote:Hello, Sorry for my engligh (i'm french)
I suppose you known the superb mod 'back to the dungeon' in grimrock1 create by comscript
Comscrit give me the source of this dungeon
I want convert this mod to grimrock 2 to uses the new possibilitty (spell storm, double weapon etc)
but this mod use asset pack create by germanny (with graphic dungeon master)
I dont arrive work in grimrock2 , a lot of error in gungeon editor (deineobject, cloneobject etc ....)
Can you help me for that ?
Bye
hey,
I guess someone already done a conversion of the dm asset:
viewtopic.php?f=22&t=8176

Or if you wan't to make your own, you have to take exemple based on definitions that are in the asset pack:
you have all textures, objects and materials listed in the lua file, that should help you on how the definition structure should be.
At least you can simply copy and paste some of the log2 asset, then change all models and textures files with the dm files.

you can download it here: http://www.grimrock.net/extras/grimrock ... pack_2.zip
seems that the link is broken until some change, but someone posted a link to the old asset pack:
https://www.dropbox.com/s/armuqzlvib0s5 ... 2.zip?dl=0

the log1 textures cannot not be simply ported for log2:
except for the diffuse textures, that are the same thing, but you will need to do all normal or specular textures. (I don't know if the specular textures from log1 are made the same way than these for log2, so I will said that you need to do the specualr too)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: Convert germanyy asset pack and back to donjon grim2

Post by minmay »

Doridion's conversion is totally broken and unusable.

Here's the page for germanny's DM assets. I would be happy to do a proper conversion of it myself, but only with germanny's permission first.
Grimrock 1 dungeon
Grimrock 2 resources
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THOM
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Re: Convert germanyy asset pack and back to donjon grim2

Post by THOM »

So, mimay, why don't you ask him?

That's what he stated himself concerning porting to LoGII: viewtopic.php?f=22&t=8443&p=85553#p85553

Ah, and some minor objects I've ported over alreadys by myself...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: Convert germanyy asset pack and back to donjon grim2

Post by minmay »

THOM wrote:So, mimay, why don't you ask him?
I did, shortly before submitting the previous post.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
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THOM
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Location: Germany - Cologne
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Re: Convert germanyy asset pack and back to donjon grim2

Post by THOM »

...and? Any answers?
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: Convert germanyy asset pack and back to donjon grim2

Post by minmay »

I'm working on the conversion right now. Work is quite heavy at the moment so I can't give a good time estimate but I can tell you that it will include everything from the LoG1 version, plus full elevation support. And correct occluders.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
kypran
Posts: 10
Joined: Fri Mar 02, 2012 6:10 pm

Re: Convert germanyy asset pack and back to donjon grim2

Post by kypran »

super good news
Take your time, i try alway to advance convert back to the dungeon but it's very hard,
example : level one with portrait, a lot of errors :oops: but i start understand the lua programation and pilosophy of editor :D
Agan sorry for my bad english
bye
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