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Asset Pack v1

Posted: Mon Dec 01, 2014 3:14 pm
by petri
Hi!

The first version of Legend of Grimrock 2 asset pack has been released. The pack contains "only" Lua asset definitions at the moment. (Woot, 1.3 MB of Lua files!)

Please read the licensing terms first:
http://www.grimrock.net/modding/modding ... age-terms/

Download the asset pack here:
http://grimrock.net/extras/grimrock2_asset_pack_1.zip

Happy modding!

Re: Asset Pack v1

Posted: Mon Dec 01, 2014 3:34 pm
by Drakkan
oh my god
oh my god
oh my god

Re: Asset Pack v1

Posted: Mon Dec 01, 2014 3:47 pm
by Drakkan
ok I am breathing again.
At first huge thanks !!!!!

second two questions - I am quite interested to create new race with new skills and traits. So i was little hoping that I will receive also definition of all traits and I will be able to modify it somehow. Unfortunately lots of these have --hardcoded note. What does that mean ? there is no code for it ? I would be quite interested to check it and eventually modify.

My second question goes for skills - it is possible to define somehow individual skills for each champion (for example based on race / trait) , or skills are "hardcoded" for each party member ? is there some logic in it ? Example: Paladin class with "Aura" skill instead fire_magic etc.

Re: Asset Pack v1

Posted: Mon Dec 01, 2014 3:54 pm
by petri
Grimrock 2 skill system is designed to be classless (for maximum flexibility in character advancement) so it is unfortunately not possible to make class specific skills. The skill UI will always list all the skills defined.

Hardcoded means that the skill is implemented in the engine. Depending what you want to do, you should be able to implement many kinds of new skills by using custom scripts and hooks.

Re: Asset Pack v1

Posted: Mon Dec 01, 2014 4:24 pm
by Grimfan
First of all... Drakkan... calm your socks. ;)

Second of all. This is what we have been waiting for. It may not be complete but it's a start.

Re: Asset Pack v1

Posted: Mon Dec 01, 2014 5:19 pm
by msyblade
Drakkan, your socks are fine. Btw, would you ask them if they've seen my socks? They lost their S%*t and ran away, screaming excitedly when they got the news. :(

Re: Asset Pack v1

Posted: Mon Dec 01, 2014 5:55 pm
by cameronC
Thank you, guys! This is a nice holiday gift!

Re: Asset Pack v1

Posted: Mon Dec 01, 2014 7:50 pm
by Drakkan
as for the traits icons - where are they stored, how many of them is now and how can i define my own ? (I suppose it will be similar to item gfx atlas ? If yes, are the some rules to keep for the icons ? (size if the picture, format...)

Re: Asset Pack v1

Posted: Mon Dec 01, 2014 7:53 pm
by MrChoke
Great, thanks!!

Re: Asset Pack v1

Posted: Mon Dec 01, 2014 8:57 pm
by NutJob
I like how the monster groups are setup and prepared.

Anyways, this is great! Thanks for the zip file.