The Tomb of Sorez 2 [Now with Non-Steam link!]

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Sorez
Posts: 73
Joined: Fri Aug 23, 2013 9:26 pm

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Post by Sorez »

eLPuSHeR wrote:I finished this mod yesterday. Good job Sorez!
Thanks! :D
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Dr.Disaster
Posts: 2874
Joined: Wed Aug 15, 2012 11:48 am

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Post by Dr.Disaster »

There is something strange going in the south-west end of "The Pit": while the map is showing me a path leading west i'm blocked by a massive wall of rock. I can even throw stuff where the map shows the path (and thus lose it).

A little bug at "The Tomb":
Left of the gate is a gold lock and beside it a tombstone. Now it's message is on the wrong side so it can't be read -> needs a 180 degree turn

After defeating Sorez and cleaning up the arena LoG2 crashed with this message:

Code: Select all

#script_entity_2.script:3: attempt to index global 'skeleton_commander_1' (a nil value)
stack traceback:
	#script_entity_2.script:3: in function <#script_entity_2.script:1>
	[string "Script.lua"]: in function 'sendMessage'
	[string "Component.lua"]: in function 'triggerConnectors'
	[string "Component.lua"]: in function 'callHook'
	[string "FloorTrigger.lua"]: in function 'activate'
	[string "FloorTrigger.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateComponents'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
I think it happens when walking over Sorez' spawn spot.
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Sorez
Posts: 73
Joined: Fri Aug 23, 2013 9:26 pm

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Post by Sorez »

Dr.Disaster wrote:There is something strange going in the south-west end of "The Pit": while the map is showing me a path leading west i'm blocked by a massive wall of rock. I can even throw stuff where the map shows the path (and thus lose it).

A little bug at "The Tomb":
Left of the gate is a gold lock and beside it a tombstone. Now it's message is on the wrong side so it can't be read -> needs a 180 degree turn

After defeating Sorez and cleaning up the arena LoG2 crashed with this message:

Code: Select all

#script_entity_2.script:3: attempt to index global 'skeleton_commander_1' (a nil value)
stack traceback:
	#script_entity_2.script:3: in function <#script_entity_2.script:1>
	[string "Script.lua"]: in function 'sendMessage'
	[string "Component.lua"]: in function 'triggerConnectors'
	[string "Component.lua"]: in function 'callHook'
	[string "FloorTrigger.lua"]: in function 'activate'
	[string "FloorTrigger.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateComponents'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
I think it happens when walking over Sorez' spawn spot.
Rotated the message, added a wall in the object to block the shown "Path", and added disableSelf to Sorez's spawn, which I seem to have forgotten to do!
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BarryBGB
Posts: 46
Joined: Wed May 16, 2012 10:07 pm
Location: Alexandria, VA - USA

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Post by BarryBGB »

Sorez wrote:Im curious to if anyone saw my little easter egg on the gravestones :p
Do you mean "Squidward's hopes and dreams" like in Sponge Bob?
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BarryBGB
Posts: 46
Joined: Wed May 16, 2012 10:07 pm
Location: Alexandria, VA - USA

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Post by BarryBGB »

One question. In the beginning, where do I get the key to make the bridge?
I have jumped in the water and went all through this side but could not find a way to get to the other side.
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Sorez
Posts: 73
Joined: Fri Aug 23, 2013 9:26 pm

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Post by Sorez »

BarryBGB wrote:One question. In the beginning, where do I get the key to make the bridge?
I have jumped in the water and went all through this side but could not find a way to get to the other side.
The key for the bridge is found in the 3rd Map area. Just go through the two other areas first.
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BarryBGB
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Location: Alexandria, VA - USA

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Post by BarryBGB »

Sorez wrote:
BarryBGB wrote:One question. In the beginning, where do I get the key to make the bridge?
I have jumped in the water and went all through this side but could not find a way to get to the other side.
The key for the bridge is found in the 3rd Map area. Just go through the two other areas first.
Do you mean the Pit, the mine, tomb or forest?
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Sorez
Posts: 73
Joined: Fri Aug 23, 2013 9:26 pm

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Post by Sorez »

BarryBGB wrote:
Sorez wrote:
BarryBGB wrote:One question. In the beginning, where do I get the key to make the bridge?
I have jumped in the water and went all through this side but could not find a way to get to the other side.
The key for the bridge is found in the 3rd Map area. Just go through the two other areas first.
Do you mean the Pit, the mine, tomb or forest?
The boss of The Forest drops the key. Search the floor of the arena.
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Spathi
Posts: 199
Joined: Tue Mar 20, 2012 4:33 am
Location: Melbourne Australia

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Post by Spathi »

Playing with a solo Toorum imitation, the spider room in the maze needs 2 or 3 health potions to survive, the rest of the mod was perfect.
... just would have preferred a sunny beach and some more stuff to dig up.

oh and solo requires 1 sack, but 3 potions and a sack is all I had to spawn, ;oP
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Sorez
Posts: 73
Joined: Fri Aug 23, 2013 9:26 pm

Re: The Tomb of Sorez 2 [Now with Non-Steam link!]

Post by Sorez »

Spathi wrote:Playing with a solo Toorum imitation, the spider room in the maze needs 2 or 3 health potions to survive, the rest of the mod was perfect.
... just would have preferred a sunny beach and some more stuff to dig up.

oh and solo requires 1 sack, but 3 potions and a sack is all I had to spawn, ;oP
Well you can make more potions thanks to alchemy, sorry I didnt account for solo!
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