[Tileset] Town

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Skuggasveinn
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Joined: Wed Sep 26, 2012 5:28 pm

[Tileset] Town

Post by Skuggasveinn »

This is the unfinished Town Tileset that was apart of the LotNR project.
it has 98 models of town themed stuff.

It has a swinging door that Mysterious was requesting in this thread (please have a look at the Tavern door in the example file for usage)
viewtopic.php?f=14&t=6316

Swinging door in action
https://www.youtube.com/watch?v=IffbYjzYJDw

The Tavern - swinging door, flower props, hanging signs.
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Street view - fountains and chain railings
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Inside the Tavern - tables and bars
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The infamous double stairs
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Fireplace
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Signs above doors - also wall signs that you can type some text with
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Drainage - along with some pipes
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Nexus link (seems that Nexus is back up)
http://www.nexusmods.com/grimrock/mods/361

Hope you enjoy
Skuggasveinn.
Last edited by Skuggasveinn on Tue Jan 21, 2014 11:58 pm, edited 2 times in total.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
chaoscommencer
Posts: 119
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Re: [Tileset] Town

Post by chaoscommencer »

Fantastic work again Skuggas (and all others involved on this one)! I can't wait to check it out later.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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Mysterious
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Re: [Tileset] Town

Post by Mysterious »

Hi Skuggasveinn

I just realized you posted this sorry. lol . Thank you for the Swinging Door, but the other assets will be handy to... :) I am downloading it right now and it looks well done.. :)
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germanny
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Re: [Tileset] Town

Post by germanny »

Damn, i was about to figure out a swinging door^^
And Wooops - there is one :/ :lol:

Great work!
Dungeon Master Resource Pack worker and passionated Beer drinker
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BuzzJ
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Re: [Tileset] Town

Post by BuzzJ »

Awesome! I'm glad this is released, 98 assets is a lot for people to play with.
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msyblade
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Re: [Tileset] Town

Post by msyblade »

Awesome Skuggs!. This set is absolutely beautiful, and capable of doing many tricks you never thought of. It utilizes many tricks and "backdoors" to accomplish multiple floors and such. I haven't played with it for awhile, but if I didn't have skuggs at my fingertips (on Skype), I would've had a much more difficult time using it. Once you figure it out, it is quite powerful. You can combine this with Skuggs "Flooded Dungeon" and put "Sewers under the Inn" also.

"Pillar Killer" Is worth mentioning.
The way interiors are made, you will be pasting "indoor walls" like wallpaper on the inside of normal walls you built to be viewed from outdoors. (That didn't make sense, too convoluted. Retry!)
When you build a room, paste the insides of the walls with "wall_indoor" (Or similar) and use the "Pillar killer" to eliminate oddities that may occur. PK has an open and closed state, and closed causes invisible blockage, so if you run into invis blockage, check your PK's first. Also place Floors and ceiling tiles!

Other than that, you layer town_wall_low, _mid, and _high" to make multistory effects, place windows (Facing outward!), and make "Corners" on the visible sides of the town, so they aren't 2d planes.

Drakkan put together a fantastic little demo mod called "Conwyn City" Using this tileset, and some things Diarmuid built for the LotNR project. Rain, Lightning, and various other tools.

Walk around the example city in the editor, and when you see architecture that you want to understand, go look at how he does it.

Hope this helps!
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
chaoscommencer
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Re: [Tileset] Town

Post by chaoscommencer »

That would be quite helpful actually. Would you mind please posting a link to drakkan's mod, msyblade? I did a quick couple searches for it here and on the nexus and could not find it; so if you have a dl location that would be great! Thanks.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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msyblade
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Re: [Tileset] Town

Post by msyblade »

Conwyn City was just an internal Dev Demo that Drakkan used to test the viability of mixing many of the tools we were working on for LotNR. While I do have the .dat file, I do not have permission to distribute it. But with the public release of the town tileset, and Drakkan's permission, it could see the light of day.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
chaoscommencer
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Re: [Tileset] Town

Post by chaoscommencer »

Ok, I'll check with him then, thanks. In the meantime Skuggs did provide a .dungeon_editor file in the dl which was pretty helpful as well.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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Drakkan
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Re: [Tileset] Town

Post by Drakkan »

I do not have any problem releasing it, unfortunatley do not ahve acces to data now as I am abroad. If somebody have it from our colaboration group, feel free to distribute it as an example, altough it is not finished at all. Eventualy send me the file and I can try to look at it :)
D.
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