
Ha ha ha.
Ho ho ho.
I see ...Ixnatifual wrote:Nah, I'm just kidding!
Ha ha ha.
Ho ho ho.
While I would not mind a "perma-death mode", the normal (and hard) mode is currently way to soft regarding health and especially death. In LOG1 the death of single characters are a non-issue, no consequences, no pain or costs. The next crystal is always not far away and has infinite charges... Which is a pretty strange modelling of life and health for such a harsh environment like Mount Grimrock & a old-school game play experience. Infact, that was pretty anti-immersion for me when I realized that I don't have to really care for my adventures. :/Dr.Disaster wrote:A far better option would be to add a hardcore perma-death option similar to old-school mode: when activated dead characters can not be revived plus when the whole party dies it's savegames get deleted too.
The original SSI GoldBox games had this. During the game the party could suffer casualties, and if without the ability to raise the dead, they had to haul the bodies back to town to a church. However certain monsters had high powered spells like 'Disintegrate', and anyone killed by that didn't have a corpse to haul back to town.Dr.Disaster wrote:A far better option would be to add a hardcore perma-death option similar to old-school mode: when activated dead characters can not be revived plus when the whole party dies it's savegames get deleted too.