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Hotel Hades 3 Beta
Posted: Sun Dec 23, 2012 8:54 am
by msyblade
I'm gonna wrap up production of HH3 in the next week or two so I can focus on LotNR without this weighing on me!
I'm almost finished with the ending, I need some playtesters to get to the end of level 8 before i can release. Hope to get a few laughs out of ya, also. Really would like to know what a lot of you think.
Some of you will laugh, others will roll their eyes. It's up on the nexus, please try to break it for me!
Please help playtest, you will really enjoy it if you are familiar with the Grimrock mod community.
An actual story, with constant dialogue and friendly NPC's. If you enjoyed Hotel Hades 2, this is the story of how Silaria came to be there. Check it out and let me know if you need hints, enjoy.
All Comments/suggestions welcome!
http://grimrock.nexusmods.com/mods/156
Re: [WIP] Hotel Hades 3
Posted: Sun Dec 23, 2012 4:01 pm
by Skuggasveinn
I tried it, there are some good looking scenes there, keep it up, this looks fun.
I crashed it
Here is the report
--visuals
Clipping in the first room, around the drain and around the "magic" door
Gromm is a minotaurs fighter but his picture is of a hafling or something
the lever placed on the secret wall sticks out on the other side
--gamebugs
the deamon head the takes 3 stone into it to open up the mess hall triggers 250xp , removing one stone and replacing it will trigger the exp again, this can be done endlessly,
When I placed phitt's corpse on the slap the game crashed with the following error
Code: Select all
#script_entity_24:7: attempt to call method 'activate' (a nil value)
stack traceback:
#script_entity_24:7: in function <#script_entity_24:1>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "ObjectContainer.lua"]: in function 'addItem'
[string "ObjectContainer.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Skuggasveinn.
Re: [WIP] Hotel Hades 3
Posted: Sun Dec 23, 2012 5:13 pm
by Brodie301
Def gonna play. You get or fix gfx card?
Re: [WIP] Hotel Hades 3
Posted: Sun Dec 23, 2012 5:18 pm
by msyblade
wow, Thank you so much skuggs. I will address these immediately.
Not sure why phitt's slab crashed it, but I know what I added to it last, so I will start there
I really want confirmation that this will be fun, as a storyline/concept. Constant dialogue wasn't too much? It sounds like you enjoyed it so far, and that is the encouragement I need to keep plugging away at it

I will address these issues and have the next version up today, if you wouldn't mind taking a stroll through level 2 and 3 for me sometime!
Brodie,
I got an unexpected bonus from my job, and just bought a new pc! (need a gfx card tho!

)
Re: [WIP] Hotel Hades 3
Posted: Sun Dec 23, 2012 6:14 pm
by msyblade
All fixed now, That crash was the end of level 1 (On to the Temple of Daniv!) solved everything that skuggs brought up except the clipping in first room. I may redesign it (Not completely! I really like the jail cell atmosphere I captured there.)
Uploading now!!
On the atmosphere point: I am having to make this in low rendering mode, so I can't nail the lighting yet. (the torches are controlled so I can do the lighting) So if you guys see a lighting need (too much, too little, an awesome angle I could use) please mention it, cause I'm blind right now!!

Re: [WIP] Hotel Hades 3
Posted: Sun Dec 23, 2012 11:00 pm
by msyblade
Almost done with the "Lair of Grimwold" (lvl 4), on to "Neikun's Workshop" (lvl 5). Will hopefully have the first five levels uploaded by tonight. (Got a football game to watch right now

) Thanx for the feedback fellas!
Re: [WIP] Hotel Hades 3
Posted: Sun Dec 23, 2012 11:20 pm
by John Smith
Are you going to upload it to the steam workshop when you're done? I'm interested but would rather not have to download it from the nexus.
Re: [WIP] Hotel Hades 3
Posted: Mon Dec 24, 2012 2:12 am
by Skuggasveinn
here is another one for you
when you where fixing the phitt crashing on the table, did you put the corpse in front of it for easy access and forgot to remove it ???
now we have 2 remains of phitt, one in the secret room in the library and another just in front of the slap !!
this is fun, I like the dialog also
Skuggasveinn.
Re: [WIP] Hotel Hades 3
Posted: Mon Dec 24, 2012 2:22 am
by msyblade
Hahahaha!!

You know EXACTLY what happened

too funny.
And John, I'm sorry, I have the GoG version, no steam at all

I'd be okay with one of my buddies here putting it up on steam, tho

Re: [WIP] Hotel Hades 3-playtests needed
Posted: Tue Dec 25, 2012 12:33 am
by msyblade
Updated 12/24/12, Lvl1-Library of Phitt, lvl2-Temple of Daniv, Lvl3-Asteroths Tomb, and Lvl4-Grimwolds Lair: DONE! And uploaded!(need debugging still) Lvl 5 -Neikuns workshop in progress!