Is creating a completly new spell possible ?

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Blichew
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Is creating a completly new spell possible ?

Post by Blichew »

Hello,
I'd like to know if it is possible to create a completely new spell with new rune combinations and so on.
If it is - where are the definitions of rune combinations (I've searched every .lua in the asset pack)?

If it is not - do you think it might be implemented in the near future ? :)
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antti
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Re: Is creating a completly new spell possible ?

Post by antti »

Blichew wrote:If it is not - do you think it might be implemented in the near future ?
Hmm... I guess we'll have to wait and see! :)
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SpacialKatana
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Re: Is creating a completly new spell possible ?

Post by SpacialKatana »

antti wrote:
Blichew wrote:If it is not - do you think it might be implemented in the near future ?
Hmm... I guess we'll have to wait and see! :)
Meaning no atm...but prolly in the next patch ??? :shock:

Damn tease you are 8-)
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Blichew
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Re: Is creating a completly new spell possible ?

Post by Blichew »

Take your time :)

but...

not too long :D

j/k - i'm crossing my fingers for it to be rather sooner than later
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Re: Is creating a completly new spell possible ?

Post by Obyvvatel »

LoL chocolate bolt xD
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LordGarth
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Re: Is creating a completly new spell possible ?

Post by LordGarth »

I hope that new spells can be made soon.

That is a new feature I have been looking forward too for some time and I have like 20 new spells ready to make.

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HaunterV
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Re: Is creating a completly new spell possible ?

Post by HaunterV »

can we make snails spit globs?
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Blichew
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Re: Is creating a completly new spell possible ?

Post by Blichew »

I've tried to clone a snail with a brain of SkeletonArcher but it doesn't seem to work:

Code: Select all

cloneObject{
	name = "ranger_snail",
	baseObject = "snail", --clone of a snail
	rangedAttack = "frost_arrow", --add rangedAttack property
	brain = "SkeletonArcher", --change AI to ranged
	health = 50, --lower health, as ranged is harder
	sight = 4, -- increase sight co that snail can shoot from a distance
	attackPower = 30, -- inc. attPower to hit for more dmg than original snail with normal attack
}
Attack animation plays when I'm approaching it but nothing happens except playing the attack anim.
When I try to move closer (to be like, 2 steps away, not 3) editor crashes with error:
SpoilerShow

Code: Select all

Podpis problemu:
  Nazwa zdarzenia problemu:	APPCRASH (Event name)
  Nazwa aplikacji:	grimrock.exe (app name)
  Wersja aplikacji:	0.0.0.0 (app version)
  Sygnatura czasowa aplikacji:	5065b25d (time signature)
  Nazwa modułu z błędem:	MSVCR100.dll (module that caused the error)
  Wersja modułu z błędem:	10.0.30319.1 (that module version)
  Sygnatura czasowa modułu z błędem:	4ba1dbbe (time signature of that module)
  Kod wyjątku:	c0000005 (exception code)
  Przesunięcie wyjątku:	0007d101 (exception switch)
  Wersja systemu operacyjnego:	6.1.7601.2.1.0.768.3 (OS version)
  Identyfikator ustawień regionalnych:	1045 (regional settings modifier)
  Dodatkowe informacje 1:	0a9e (aditional info 1)
  Dodatkowe informacje 2:	0a9e372d3b4ad19135b953a78882e789 (add info 2)
  Dodatkowe informacje 3:	0a9e (etc.)
  Dodatkowe informacje 4:	0a9e372d3b4ad19135b953a78882e789 (etc.)

Przeczytaj w trybie online nasze zasady zachowania poufności informacji:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0415

Jeśli zasady zachowania poufności informacji w trybie online nie są dostępne, przeczytaj nasze zasady zachowania poufności informacji w trybie offline:
  C:\Windows\system32\pl-PL\erofflps.txt

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Neikun
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Re: Is creating a completly new spell possible ?

Post by Neikun »

Perhaps you should try defining it rather than cloning it. (as troubleshooting method)
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Shloogorgh
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Re: Is creating a completly new spell possible ?

Post by Shloogorgh »

You might be better off using the skeleton archer as a base and switch the model and animations to a snail
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