Always on Freelook

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Quincy78
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Joined: Fri Aug 03, 2012 6:46 am

Always on Freelook

Post by Quincy78 »

Is there a mod that does this? By always on, I mean that the free look usually done by MB2 would control all turning and would have 360 degrees instead of just 180.
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Thels
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Re: Always on Freelook

Post by Thels »

If you mean also able to move in any direction rather than the base 4 directions, then you're talking about a totally different game. The entire engine, and also all the combat and puzzles, is grid based, and would not work without this grid.

You could consider a hex grid instead of a square grid, but hex grid is very messy in combination with walls, so for a dungeon crawler, that's also not an option.
Quincy78
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Joined: Fri Aug 03, 2012 6:46 am

Re: Always on Freelook

Post by Quincy78 »

Thels wrote:If you mean also able to move in any direction rather than the base 4 directions, then you're talking about a totally different game. The entire engine, and also all the combat and puzzles, is grid based, and would not work without this grid.

You could consider a hex grid instead of a square grid, but hex grid is very messy in combination with walls, so for a dungeon crawler, that's also not an option.
No, I'm talking about instead of using the q and e keys to turn, using the mouse.
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Vosla
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Joined: Sat Apr 21, 2012 8:57 pm

Re: Always on Freelook

Post by Vosla »

How do you pick up items then or pressing buttons on the wall, etc. - using the interface without a free mouse cursor ? Just wondering if i missed other options.
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xdeath
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Joined: Fri Apr 13, 2012 4:23 am

Re: Always on Freelook

Post by xdeath »

He means that when you hold the free look button(mouse 2) you get full 360 degree view as opposed to 180. You'd be able to turn completely around with free look.
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