Grimrock...Rox!

Talk about anything Legend of Grimrock 1 related here.
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Flashheart
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Joined: Thu May 03, 2012 11:33 pm

Grimrock...Rox!

Post by Flashheart »

Awesome game - As a 36 year old-school RPG gamer, I'm really enjoying LoG as much as I enjoyed EotB 1 and 2, and Captive. I seem to have a natural affinity to 'knowing' my way around complex tiled maps (good for me eh?).

I've scooted down to level 3 pretty swiftly using 'kiting' (there's a word I never used back in the day - if you knew a map backwards, it was considered a damn decent skill). I've read a review however saying that "during level 1, you'll have probably got a dream sequence when you rested"...here's the thing - I haven't rested yet, and a rest is not on the horizon as far as I can tell.

Will my lack of resting cause problems for the unfolding of the story? Should I make a point of resting 'every now and then' to ensure that the story plays out?

Loving playing the game - Super work!
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Jack Dandy
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Location: Haifa, Israel

Re: Grimrock...Rox!

Post by Jack Dandy »

Rest every now and then. It will do you a world of good. :)
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Thels
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Re: Grimrock...Rox!

Post by Thels »

Flashheart wrote:I've scooted down to level 3 pretty swiftly using 'kiting' (there's a word I never used back in the day - if you knew a map backwards, it was considered a damn decent skill). I've read a review however saying that "during level 1, you'll have probably got a dream sequence when you rested"...here's the thing - I haven't rested yet, and a rest is not on the horizon as far as I can tell.
I initially intended not to rest during my run-through, either. However, I've rested once, because...
SpoilerShow
The Secret Vault door at level 5 requires you to rest to open it.
earthyearth
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Joined: Sat Mar 31, 2012 2:57 am

Re: Grimrock...Rox!

Post by earthyearth »

I love this game too :)
Marak
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Joined: Sun Apr 22, 2012 5:09 pm

Re: Grimrock...Rox!

Post by Marak »

Flashheart wrote:Will my lack of resting cause problems for the unfolding of the story? Should I make a point of resting 'every now and then' to ensure that the story plays out?
I would, it's the only time you get the 'story bits', such as they are. No resting - no backstory. And anyway, you only need to rest for a few seconds on each floor to get the dreams - it will hardly affect your hunger meters.
waylander
Posts: 28
Joined: Sat Apr 21, 2012 7:15 pm

Re: Grimrock...Rox!

Post by waylander »

after completing this i loaded up DM and realised i still had the entire map in my head,must be someting about these games that work with some people.
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Thels
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Re: Grimrock...Rox!

Post by Thels »

Flashheart wrote:Will my lack of resting cause problems for the unfolding of the story? Should I make a point of resting 'every now and then' to ensure that the story plays out?
Marak wrote:I would, it's the only time you get the 'story bits', such as they are. No resting - no backstory. And anyway, you only need to rest for a few seconds on each floor to get the dreams - it will hardly affect your hunger meters.
You know you can just dream a few times on a later level and receive all the earlier dreams as well?
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Flashheart
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Joined: Thu May 03, 2012 11:33 pm

Re: Grimrock...Rox!

Post by Flashheart »

Thanks for the help. It's good to know that I haven't missed anything :).
BlueSpace
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Joined: Mon Apr 30, 2012 1:13 pm

Re: Grimrock...Rox!

Post by BlueSpace »

Flashheart wrote:Awesome game - As a 36 year old-school RPG gamer, I'm really enjoying LoG as much as I enjoyed EotB 1 and 2, and Captive. I seem to have a natural affinity to 'knowing' my way around complex tiled maps (good for me eh?).

I've scooted down to level 3 pretty swiftly using 'kiting' (there's a word I never used back in the day - if you knew a map backwards, it was considered a damn decent skill). I've read a review however saying that "during level 1, you'll have probably got a dream sequence when you rested"...here's the thing - I haven't rested yet, and a rest is not on the horizon as far as I can tell.

Will my lack of resting cause problems for the unfolding of the story? Should I make a point of resting 'every now and then' to ensure that the story plays out?

Loving playing the game - Super work!
I actually had the same issue. I only started resting more after later in the game, when I met enemies that provided a stable and steady food supply. (No Minotaur can fight on a snail meat diet)
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Encephalon
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Location: Norway

Re: Grimrock...Rox!

Post by Encephalon »

Thels wrote:I initially intended not to rest during my run-through, either. However, I've rested once, because...
SpoilerShow
The Secret Vault door at level 5 requires you to rest to open it.
Actually...
SpoilerShow
...you're not required to rest at that location. It's enought to stand on the spot for about 1 minute. However, resting is probably faster.
You know you're screwed when the light at the end of the hallway is an onrushing ogre wielding a torch.
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