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suggestion about damage indicator

Posted: Fri Apr 27, 2012 12:40 am
by Huder
I hate when damage indicator cover half HP bar. That is just stupid because in fast fights like this one in fighter challenge, you can't see when your character has low HP and need heal.
My suggestion is to move indicator on character portrait.

Re: suggestion about damage indicator

Posted: Fri Apr 27, 2012 1:06 am
by Chiller
I agree, it's a problem.

Re: suggestion about damage indicator

Posted: Fri Apr 27, 2012 2:01 am
by Loktofeit
Good point, Huder

Re: suggestion about damage indicator

Posted: Sun Apr 29, 2012 8:31 pm
by DarkCecil13
I find the damage indictor difficult to read sometimes, when killing an enemy. My 2cents: Make the font size adjustable.

and i agree about the other damage indicator. I really HATE that. I sincerely hope they patch it.

Re: suggestion about damage indicator

Posted: Wed May 02, 2012 6:00 pm
by Huder
Floating damages over monsters sometimes are confusing. Damage from poison could be green instead of white.

Re: suggestion about damage indicator

Posted: Wed May 02, 2012 7:13 pm
by Arctor
Huder wrote:Floating damages over monsters sometimes are confusing. Damage from poison could be green instead of white.
Some color coding on damages would be perfect. It works really well in other games, and does let you get a better sense of where you damage is coming from. It really helps you learn to fight better, I feel.

Re: suggestion about damage indicator

Posted: Wed May 02, 2012 10:04 pm
by ironpants
I agree, the damage indicator should not obscure the health gauge.

Re: suggestion about damage indicator

Posted: Thu May 03, 2012 3:09 am
by DAKlives
ditto

love the game but this is PITA

Re: suggestion about damage indicator

Posted: Thu May 03, 2012 10:31 pm
by NeoTiger
Agreed. Kinda makes health potions as life savers useless, because when you finally get to see that one of your characters is now low on health, it's probably too late.

I'd place the damage indicator above the character's portrait instead.

Re: suggestion about damage indicator

Posted: Fri May 04, 2012 7:17 pm
by cathalferris
I'd like to see a colouring of a character's face or the box around a character become yellow under e.g. 25% health left, and red at 15%. This should give enough time to get a potion in..