Think of the possibilities
Posted: Fri Apr 20, 2012 9:42 am
We are walking a dangerous line with these very harsh restrictions on modding. Personally it was one of the biggest selling points for me as I love to tinker with my games.
Let's have a short walk through the past to see the power of modding.
Ghost Recon, game came out in 2001 and there are still HUGE mods being created for this game. The following games in the series removed or crippled modding and you can see how that worked for them.
Neverwinter NIghts, a mediocre main game. Once those mods started rolling this game just blew up and became HUGE! It is still modded to this day. Again the following games in the series removed or crippled modding and you can see how that worked for them.
Dice started out with BF1942 but it was the mods (most importantly Desert Combat) that really worked for them. More people played for the mods than the actual game.
Half Life, the grand daddy of games and modding. Valve may have started with one little game but it is their assistance to the modding community that has made them the giant they are today. They not only support modders more than any other company, they buy and hire modders who are above and beyond the norm. I don't think it really needs to be said that Valve isn't going anywhere soon.
These are just a few of many examples you can find and there is always one consistent theme. Games that cripple, remove, or just flat out don't allow modding come and go quickly and quietly. They piss off their customers (especially when modding is announced as a feature and then after they have your money you find out the truth) and never quite regain that trust in many of the situations.
I have never known any of these successful companies to be harmed by allowing full on modding. And it actually means that any expansion packs or DLC is of the absolute best quality because they have to set the example.
I understand that the LoG guys want to release expansions or DLC, it is obvious in the current iteration of the game that it was their intent the whole time. Who knows they may have released half the game to us with plans on releasing the other half later (although I hope that is not the case). And because they want to release more material they don't want us modding and coming up with their ideas before they may have a chance to implement them thus driving down the need for their paid for content.
But I wonder if that is worth the cost of the community opinion. Granted we are at the start here and we have a long road ahead of us. There are a group of us who are very dedicated to a small indy game that currently is kind of bland and simple but shines with potential. Will we be unlocking that potential together or are we to sit back frustrated, full of ideas and dreams, only to have them unrealized because of restrictions or bad policy.
I have faith in the game creators but there are hints and whispers that frighten me. We gamers are continuously let down and disappointed to the point where many of us are jaded or have turned to piracy to play before we pay. I have quit pre-ordering games (except for LoG) after the BF3/Origin fiasco. The lies and deception have just become too much. Community is more of an asset than a tile set, character portrait, or game code. The game may be the house we all live in but it is the community that makes it a home.
Let's have a short walk through the past to see the power of modding.
Ghost Recon, game came out in 2001 and there are still HUGE mods being created for this game. The following games in the series removed or crippled modding and you can see how that worked for them.
Neverwinter NIghts, a mediocre main game. Once those mods started rolling this game just blew up and became HUGE! It is still modded to this day. Again the following games in the series removed or crippled modding and you can see how that worked for them.
Dice started out with BF1942 but it was the mods (most importantly Desert Combat) that really worked for them. More people played for the mods than the actual game.
Half Life, the grand daddy of games and modding. Valve may have started with one little game but it is their assistance to the modding community that has made them the giant they are today. They not only support modders more than any other company, they buy and hire modders who are above and beyond the norm. I don't think it really needs to be said that Valve isn't going anywhere soon.
These are just a few of many examples you can find and there is always one consistent theme. Games that cripple, remove, or just flat out don't allow modding come and go quickly and quietly. They piss off their customers (especially when modding is announced as a feature and then after they have your money you find out the truth) and never quite regain that trust in many of the situations.
I have never known any of these successful companies to be harmed by allowing full on modding. And it actually means that any expansion packs or DLC is of the absolute best quality because they have to set the example.
I understand that the LoG guys want to release expansions or DLC, it is obvious in the current iteration of the game that it was their intent the whole time. Who knows they may have released half the game to us with plans on releasing the other half later (although I hope that is not the case). And because they want to release more material they don't want us modding and coming up with their ideas before they may have a chance to implement them thus driving down the need for their paid for content.
But I wonder if that is worth the cost of the community opinion. Granted we are at the start here and we have a long road ahead of us. There are a group of us who are very dedicated to a small indy game that currently is kind of bland and simple but shines with potential. Will we be unlocking that potential together or are we to sit back frustrated, full of ideas and dreams, only to have them unrealized because of restrictions or bad policy.
I have faith in the game creators but there are hints and whispers that frighten me. We gamers are continuously let down and disappointed to the point where many of us are jaded or have turned to piracy to play before we pay. I have quit pre-ordering games (except for LoG) after the BF3/Origin fiasco. The lies and deception have just become too much. Community is more of an asset than a tile set, character portrait, or game code. The game may be the house we all live in but it is the community that makes it a home.