[MOD] Call Of House Hardabar
Re: [MOD] Call Of House Hardabar
Don't know how active this thread is but I have come across an issue which I'm not sure is a cause of me misunderstanding/misremembering something or of a bug.
I have just reached Mount Khand and upon speaking with the trader dwarf I'm asked to present a credits letter. I don't have one and what makes me suspicious is that I have 2 trade letters. I now worry that the game bugged and I received duplicate trade letters where I was supposed to receive 1 of each. Am I getting it wrong?
I have just reached Mount Khand and upon speaking with the trader dwarf I'm asked to present a credits letter. I don't have one and what makes me suspicious is that I have 2 trade letters. I now worry that the game bugged and I received duplicate trade letters where I was supposed to receive 1 of each. Am I getting it wrong?
Re: [MOD] Call Of House Hardabar
I've passed this point but still haven't figured out how to get to the upper magic bridge in the Castle 2nd stair level. There is a lit button up there and what appears to be a chest. I've looked everywhere and sure its probably right in front of my face? Any hints? Also does anyone know of a Walkthru or video for this mod?
Re: [MOD] Call Of House Hardabar
Where do I have to put the 3 green gems in Redwood Forrest?
Re: [MOD] Call Of House Hardabar
Thanks! Got it myself, the moment before you wrote.
-
- Posts: 11
- Joined: Mon Dec 25, 2023 10:42 pm
Re: [MOD] Call Of House Hardabar
The button you used to remove the blue cube is also doing something else. Sound will help.RC Flyer wrote: ↑Sun Dec 17, 2023 11:24 pm I've passed this point but still haven't figured out how to get to the upper magic bridge in the Castle 2nd stair level. There is a lit button up there and what appears to be a chest. I've looked everywhere and sure its probably right in front of my face? Any hints? Also does anyone know of a Walkthru or video for this mod?
-
- Posts: 11
- Joined: Mon Dec 25, 2023 10:42 pm
Re: [MOD] Call Of House Hardabar
Trully fascinating mod that's for sure. So much new content.
The secrets and bits I am missing so far (help wanted):
i) Tannhauser Stronghold: 'Light in the dark'
ii) Xaafi underground: The 'golden finger, fork/spoon from the sky' gibberish
iii) Styr jungle: You can go slow as long as you don't stop
iv) Xaafi desert: Secret behind the row of gunners. It seems to be on top of a 3x3 platform with no access, so might be a teleporter secret
v) Xaafi temple: Asparatus detect a secret north of the Xaafi armor part and west of the library
vi) Mount Khan: No sure what the rattling gunner is for. Is it something for later?
The secrets and bits I am missing so far (help wanted):
i) Tannhauser Stronghold: 'Light in the dark'
ii) Xaafi underground: The 'golden finger, fork/spoon from the sky' gibberish
iii) Styr jungle: You can go slow as long as you don't stop
iv) Xaafi desert: Secret behind the row of gunners. It seems to be on top of a 3x3 platform with no access, so might be a teleporter secret
v) Xaafi temple: Asparatus detect a secret north of the Xaafi armor part and west of the library
vi) Mount Khan: No sure what the rattling gunner is for. Is it something for later?
Re: [MOD] Call Of House Hardabar
Hello all!
So far this mod is Fantastic and I am having a lot of fun!
The only downside is when I get stuck , I get stuck for a long time.
I'm hoping you could give me a hand as to what I'm clearly missing. I have not found an answer looking on this forum just yet so I'm sure its simple.
I'm still in Hardabar castle. I have used the 3 gems to open my uncles room. I have a note telling me about the sigil being the key to the artifact in the basement under the levitating room and that's where I'm stuck lol.
I have not been able to find a way under the basement or stones. There is one closed door I cannot figure out how to open and I have checked every wall and area I can find in the basement.
And help you could give would be great Thanks all.
So far this mod is Fantastic and I am having a lot of fun!
The only downside is when I get stuck , I get stuck for a long time.
I'm hoping you could give me a hand as to what I'm clearly missing. I have not found an answer looking on this forum just yet so I'm sure its simple.
I'm still in Hardabar castle. I have used the 3 gems to open my uncles room. I have a note telling me about the sigil being the key to the artifact in the basement under the levitating room and that's where I'm stuck lol.
I have not been able to find a way under the basement or stones. There is one closed door I cannot figure out how to open and I have checked every wall and area I can find in the basement.
And help you could give would be great Thanks all.
Re: [MOD] Call Of House Hardabar
Could someone help me with 2 secrets? I don't need hints I need explicit solutions spend too much time on them already...
1. Redwood forest: chest near the TP
2. Rocky moutains: force field near enterance
1. Redwood forest: chest near the TP
2. Rocky moutains: force field near enterance