Frustrated as all get go ...
Posted: Tue Apr 17, 2012 9:53 pm
... but loving it.
I'm not sure why either. I normally HATE timed puzzles and combat where I have to dance around.
Yet ... I find the combat compelling (as long as I don't wind up stuck in a corner), and it's very satisfying to beat one of those groups of 4 spearmen or bowmen without taking a single hit.
A few things bother me a little (nothing even remotely game-breaking) ...
.Timed puzzles. Hate them. With a passion. But as mentioned before, they're not killing me as much as I expected. Then again, I'm only on level 4 ...
. I would like to map the attacks to keys rather than have to click the mouse. I suppose having them mappable would create a situation where all you have to is spam the crap out of them, but since it's usually not a good idea to go toe-to-toe, that might not be a viable strategy.
. On level 4 and the tileset hasn't changed at all, but I would expect it to eventually.
Great game. 4.5 / 5 (for timed puzzles).
I'm not sure why either. I normally HATE timed puzzles and combat where I have to dance around.
Yet ... I find the combat compelling (as long as I don't wind up stuck in a corner), and it's very satisfying to beat one of those groups of 4 spearmen or bowmen without taking a single hit.
A few things bother me a little (nothing even remotely game-breaking) ...
.Timed puzzles. Hate them. With a passion. But as mentioned before, they're not killing me as much as I expected. Then again, I'm only on level 4 ...
. I would like to map the attacks to keys rather than have to click the mouse. I suppose having them mappable would create a situation where all you have to is spam the crap out of them, but since it's usually not a good idea to go toe-to-toe, that might not be a viable strategy.
. On level 4 and the tileset hasn't changed at all, but I would expect it to eventually.
Great game. 4.5 / 5 (for timed puzzles).