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Tome of Knowledge

Posted: Fri Sep 02, 2016 3:25 pm
by ByFstugan
I wonder how one best uses this, especially then the one that gives skill points.

Are there are some general rules, like "alwys your alchemist/magic user/weakest front line malee" or something? Or does it depends on the composition of the team?

If so my team is:

Front Line:
Lizardman Fighter, Heavy Weapons
Insectoid Barbarian, Light Weapons

Back Row:
Minotaur Alchemist, Thrower
Ratling Farmer, Magic

I only type the basics and would also appriciate tips on what skills to aim at and in what order, what are the criticals to start with and to end with? And as I said, where should the bonus-skillpoints go?

Re: Tome of Knowledge

Posted: Fri Sep 02, 2016 3:36 pm
by Isaac
I simply use it to further the PC that needs it most, or for the one that it would bring an immediate benefit.

A Fire mage missing Air, would gain Fireball; a ranged area effect spell... But the party may be hauling armor or weapons that no one can use... but if one could were their skill increased, that might be worth it.