Item On Pressure Plate(s)
Posted: Mon Mar 14, 2016 12:43 am
Hello everyone.
I found the code below and it works very good. What I need is simular but I don't need the door. What I mean is I need the pressure plate just to accept a item of my choosing and then a counter decrement or any thing I need to do after the (then) command and the option to destroy the item as well.
I have tried and failed badly again and again so plese some help.
EDIT: I have after much hair pulling worked it out. I hope this right as it works in the Editor.
I found the code below and it works very good. What I need is simular but I don't need the door. What I mean is I need the pressure plate just to accept a item of my choosing and then a counter decrement or any thing I need to do after the (then) command and the option to destroy the item as well.
I have tried and failed badly again and again so plese some help.
Code: Select all
function opendoor()
--timer_1.timer:start()
local matches = {
["blue_gem"] = "dungeon_door_portcullis_1", } -- The item and the door you want to open
for e in dungeon_pressure_plate_1.map:entitiesAt(dungeon_pressure_plate_1.x,dungeon_pressure_plate_1.y) do
for gem,door in pairs(matches) do
if e.name == gem then
findEntity(door).door:open()
--e:destroyDelayed() -- enable this if you want the correct item to get destroyed
break
end
end
end
end
Code: Select all
function Sky1()
local matches = {
["blue_gem"] = "maze_counter_1", } -- The counter
for e in forest_pressure_plate_6.map:entitiesAt(forest_pressure_plate_6.x,forest_pressure_plate_6.y) do
for gem,counter in pairs(matches) do
if e.name == gem then
findEntity(counter).counter:decrement()
e:destroyDelayed() -- enable this if you want the correct item to get destroyed
delayedCall(self.go.id,0.1,"SkySolved1")
break
end
end
end
end