[Mod] Tower of Ashos V1.0.1
Posted: Sat Feb 27, 2016 11:12 pm
First I'd like to thank all the different people on here who have helped answer tons of programming questions and to those who provided us with wonderful assets.
This dungeon is all about fighting bosses, each floor there is a new boss nothing more too it really other than that. You complete a boss with any of your crew alive and make it to the save point on the next floor. Weapons/gear, xp, buffs will all be applied on the start of each new floor. As you advance up the tower it will get crazier and harder to complete bosses, or at least it should.
The link to the nexusmod page is here http://www.nexusmods.com/legendofgrimrock2/mods/70/?
Now fair warning in advance this dungeon was designed solely to torment one of my dear friends when he goes to live stream it later this summer. He always uses the base team that you start with, which means this dungeon was tailored to that team. Should you create your own you will more than likely either make it easier or harder to complete.
Speaking of which I am going to be actively working on any fixes/balancing issues you guys feel might need to be looked into. So please leave all comments on literally every thing you can. If you feel a certain room is to hard or easy for what floor it is leave that as a comment. Suggestions/feedback is welcomed, if something breaks or theres a major bug please drop that as a comment so I can go and fix it.
I made a short little teaser for it so if you'd like to view it https://www.youtube.com/watch?v=aSCbyB-_66E Click on the link there.
Change Log:
------1.0.1------
Added in missing bit of script to ensure teleportation of floor 3's boss works correctly and doesn't trigger after the boss fight has completed.
This dungeon is all about fighting bosses, each floor there is a new boss nothing more too it really other than that. You complete a boss with any of your crew alive and make it to the save point on the next floor. Weapons/gear, xp, buffs will all be applied on the start of each new floor. As you advance up the tower it will get crazier and harder to complete bosses, or at least it should.
The link to the nexusmod page is here http://www.nexusmods.com/legendofgrimrock2/mods/70/?
Now fair warning in advance this dungeon was designed solely to torment one of my dear friends when he goes to live stream it later this summer. He always uses the base team that you start with, which means this dungeon was tailored to that team. Should you create your own you will more than likely either make it easier or harder to complete.
Speaking of which I am going to be actively working on any fixes/balancing issues you guys feel might need to be looked into. So please leave all comments on literally every thing you can. If you feel a certain room is to hard or easy for what floor it is leave that as a comment. Suggestions/feedback is welcomed, if something breaks or theres a major bug please drop that as a comment so I can go and fix it.
I made a short little teaser for it so if you'd like to view it https://www.youtube.com/watch?v=aSCbyB-_66E Click on the link there.
Change Log:
------1.0.1------
Added in missing bit of script to ensure teleportation of floor 3's boss works correctly and doesn't trigger after the boss fight has completed.