Knowing your elevation in tilesets
Posted: Mon Nov 30, 2015 1:52 pm
Hello fellow modders.
Newbie question. I did search the forum, could not find the answer. Sorry if this was asked before.
In LOG2 Editor, the tilest can be "lowered" or "raised" to create a multi-level room. Once you've got a number of levels (raised and/or lowered), you can follow your work by the changing colors and the dotted lines surrounding the tiles.
But how do you know at which level you are actually working? The toolbrush allows you to "paint" your desired height, but when placing objects, how do you know at which level to position them?
So far, I've been using "trial and error" by playing the level, but there's got to be a more productive way ....
SO: I do I get the actual "Z" at which a given tile is located ?
Thanks all
Newbie question. I did search the forum, could not find the answer. Sorry if this was asked before.
In LOG2 Editor, the tilest can be "lowered" or "raised" to create a multi-level room. Once you've got a number of levels (raised and/or lowered), you can follow your work by the changing colors and the dotted lines surrounding the tiles.
But how do you know at which level you are actually working? The toolbrush allows you to "paint" your desired height, but when placing objects, how do you know at which level to position them?
So far, I've been using "trial and error" by playing the level, but there's got to be a more productive way ....
SO: I do I get the actual "Z" at which a given tile is located ?
Thanks all