Isle of Gunger

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
User avatar
sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: Isle of Gunger

Post by sapientCrow »

I rarely if at all ever do this but... really??

I actually liked the design of the Mod for the most part. I like the more in depth secret areas and secret areas that lead to others. Some basic puzzle but not really.

However this end boss Gunger... are you serious? He shields and summons clones non stop. I am in a very small room with 20+ clones all shooting different magick trying to figure out which one he is to hit him. It is like insta death. I actually and almost never do this cheated and spawned healing crystals just to get past this ridiculousness. And then you do it a second time?? Wow!!

The mod is pretty good except you seriously need to tone down boss fight that was just a cruel joke. I am a veteran player. I play all mods on hard. That fight was just unwinnable with the dps output I had in the time before he spawned another set of clones. It is like you did not want to to be completed.

Like I said up to that point it was ok. I could even handle the Kings army room with invis of course and running through and opening the door to that little room. But Gunger he sees invis and he just constantly spawns clones so there is no way to go defensive with him. Its all aggressive or you will have a room of clones. Too much too much too much!!
I would recommend really toning that down and also telling people that invis is pretty much required for a few places.
Post Reply