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Dungeon Editor
Posted: Sun Jul 19, 2015 5:14 pm
by billb52
Could an UNDO feature in the edit section of the dungeon editor be implemented in a future upgrade
as I do not know how many times I have accidently deleted a script or entered something wrong!
I think this would be invaluable.
Re: Dungeon Editor
Posted: Tue Jul 21, 2015 2:23 pm
by DrVooDoo
%)
You craete object, add to map, delete him from objects list, and can`t edit your map? Did I get it right?
Re: Dungeon Editor
Posted: Tue Jul 21, 2015 2:37 pm
by THOM
billb52 means: if you remove an object from you map in the editor you can't undo that by using CTR-Z or something like that...
Re: Dungeon Editor
Posted: Tue Jul 21, 2015 2:41 pm
by DrVooDoo
Can open file dungeon.lua in mod_assets\scripts like text, and delete objects by your hands.
Re: Dungeon Editor
Posted: Tue Jul 21, 2015 3:27 pm
by THOM
Of course you can do that - if you know exactly, what you are doing. One can easily kill a mod file this way...
(And this still doesn't help, that there is no undo-function in the editor...)
Re: Dungeon Editor
Posted: Tue Jul 21, 2015 6:15 pm
by Isaac
DrVooDoo wrote:%)
You craete object, add to map, delete him from objects list, and can`t edit your map? Did I get it right?
The problem is that you can delete a [working] script and not realize it. That can be an enormous loss if you don't catch it before saving.