Page 1 of 1

Dungeon Editor

Posted: Sun Jul 19, 2015 5:14 pm
by billb52
Could an UNDO feature in the edit section of the dungeon editor be implemented in a future upgrade
as I do not know how many times I have accidently deleted a script or entered something wrong!
I think this would be invaluable.

Re: Dungeon Editor

Posted: Tue Jul 21, 2015 2:23 pm
by DrVooDoo
%)
You craete object, add to map, delete him from objects list, and can`t edit your map? Did I get it right?

Re: Dungeon Editor

Posted: Tue Jul 21, 2015 2:37 pm
by THOM
billb52 means: if you remove an object from you map in the editor you can't undo that by using CTR-Z or something like that...

Re: Dungeon Editor

Posted: Tue Jul 21, 2015 2:41 pm
by DrVooDoo
Can open file dungeon.lua in mod_assets\scripts like text, and delete objects by your hands.

Re: Dungeon Editor

Posted: Tue Jul 21, 2015 3:27 pm
by THOM
Of course you can do that - if you know exactly, what you are doing. One can easily kill a mod file this way...

(And this still doesn't help, that there is no undo-function in the editor...)

Re: Dungeon Editor

Posted: Tue Jul 21, 2015 6:15 pm
by Isaac
DrVooDoo wrote:%)
You craete object, add to map, delete him from objects list, and can`t edit your map? Did I get it right?
The problem is that you can delete a [working] script and not realize it. That can be an enormous loss if you don't catch it before saving.