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[TownTileset] from LoG1 Release

Posted: Thu Jul 02, 2015 8:35 pm
by DrVooDoo
Hello everyone. I search Town Tileset for LoG1. And try to port it to LoG2.
But i have some problems with lights.

Can you help me, what i want for fix it.
It concerns pillars, floors, walls, and another.
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ps if anyone want what i make - i can give it; list of tiles and objects
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sx_town_window_indoor_snapon_lightrays
sx_town_window_indoor_snapon
sx_town_window_high
sx_town_wall_window_low_snapon
sx_town_wall_text
sx_town_wall_shop_01
sx_town_wall_outside_inside
sx_town_wall_indoor_04
sx_town_wall_indoor_03
sx_town_wall_indoor_02
sx_town_wall_indoor
sx_town_wall_halfsize
sx_town_wall_flowers
sx_town_wall_fireplace_indoor
sx_town_wall_drainage
sx_town_wall_chain
sx_town_wall_barrels
sx_town_wall_alcove_indoor
sx_town_wall_alcove
sx_town_wall_05
sx_town_wall_04
sx_town_wall
sx_town_table_02
sx_town_table_01
sx_town_sign_...{}
sx_town_secretwall_indoor
sx_town_roof_overhead
sx_town_pillar_...{}
sx_town_fountain_flowing
sx_town_floor_...{}
sx_town_doorway
sx_town_doorframe_w_door
sx_town_door_portcullis
sx_town_ceiling_indoors
sx_swingdoor
sx_town_stairs_up_indoor - partly
sx_town_stairs_up_outdoor- partly
sx_fountain_effect - partly
sx_town_door

Re: [TownTileset] from LoG1

Posted: Thu Jul 02, 2015 8:45 pm
by bongobeat
Hello,
Eleven Warrior got those lightning issue too when he converted the town tileset from log1 (file down now). You d better ask him how he resolve this (If it was resolved of course, I don't remember).

Re: [TownTileset] from LoG1

Posted: Thu Jul 02, 2015 10:26 pm
by minmay
If a model isn't lighting correctly, try turning it inside out (scale by -1 on all axes and rotate so it looks like the original) and flipping the normals. Faces are only lit correctly from one side (you can see this easily by using double-sided materials).

Thanks for doing this, the existing port of that tileset is awful (the normal maps are converted right but everything else is unusable) and it would be great if people stopped using it.

Re: [TownTileset] from LoG1

Posted: Sat Jul 04, 2015 8:22 am
by Eleven Warrior
Yep as Minmay said what I did is shitt so I deleted it. sorry. he rules and I suck

Re: [TownTileset] from LoG1

Posted: Sat Jul 04, 2015 9:32 am
by minmay
I don't recall ever saying that. Releasing an unfinished conversion doesn't make you a bad person.

Re: [TownTileset] from LoG1

Posted: Sat Jul 04, 2015 10:28 am
by Drakkan
Eleven Warrior wrote:Yep as Minmay said what I did is shitt so I deleted it. sorry. he rules and I suck
rofl, you have made my day :D

still... I d like see the town tileset working and functional guys. what about trying to finish it together instead "fighting" here without any further sense ?

Re: [TownTileset] from LoG1

Posted: Sat Jul 04, 2015 12:39 pm
by DrVooDoo
Now pillars looks acceptable.
And not only pillars
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But what about floors and ceilings idk.

Re: [TownTileset] from LoG1

Posted: Thu Jul 09, 2015 11:43 am
by DrVooDoo

Re: [TownTileset] from LoG1 Release

Posted: Thu Jul 09, 2015 7:41 pm
by Drakkan
ay chance that profesional minmay could check this and say what is wrong ?

Re: [TownTileset] from LoG1 Release

Posted: Thu Jul 09, 2015 7:52 pm
by DrVooDoo
Doesn't contain the sky, skybox, invisible wall; particles don't work (fountain, lantren fire).