
Hi breezen. do not use stackable items for weight puzzle like coins etc. its not calculating precisely with it. Otherwise no bugs were reported here so far. You need visit gravekeeper for key to be spawned.breezen wrote:nice mod. i played it before and downloaded the latest version and i get bugged in the graveyard weight challengethe weights are 6-4-2-1 but the door stay closed. also for some reason the graveyard key didn't spawn once. i had to load a previews save and luckily its spawned the 2nd time
At the time of the first walkthrough of the addon my system requirements were several times less than yours. I only had 3 GB of RAM and 512 MB of video memory. I've played on Windows XP Service Pack 3. All the settings in the game except for resolution and SSAO were set to maximum. Resolution 1152х864 played in full screen mode. My monitor has the ability to set the mode to 4:3.LethalBlade wrote:I'm wondering if you know of any settings or tricks I can use to run high rez textures without the save crash...
Hi flatlineflatline wrote:Drakkan:
THANK YOU
This mod is amazing. It rivals the main game campaign and probably beats it. Both me and my gf are playing it and taking turns in the evenings so as not to spoil too much for the other. We both love it.
One question that I haven't found an answer to: What am I supposed to do with theAmazing mod.SpoilerShowgolden chalice found at the sleepers throne room? If I try to sell it, as the item tip suggests I should, the game crashes.
oh thanks i can see error in the script now. You can sell chalice in Pale vilage or Conwill city, it should work fine, only Guild alcove is sligtly bugged.flatline wrote:Oh, I was just curious if it had a purpose beyond selling, but its not a quest item at all then. I tried to sell it in the thieves guild but it gives the following message:
=== Software Failure ===
#script_entity_8.script:412: attempt to perform arithmetic on global 'payment2' (a nil value)
stack traceback:
#script_entity_8.script:412: in function <#script_entity_8.script:396>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Button.lua"]: in function 'activate'
[string "Button.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Clickable.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
There is only 3 possibility :LethalBlade wrote:I just discovered this awesome mod. I think it's the best LoG mod I've played yet, and I'm having lots of fun with it. Thank you for your efforts. I have a question, is there any way to get this mod to run stable with high resolution textures? I have 12 GB of RAM, and a 3 GB video card (GTX 780i), and I'm wondering if you know of any settings or tricks I can use to run high rez textures without the save crash.