Eobersig wrote:\/4n!ll4 ][c3 wrote:... and really, character development in this game starts and ends with mastering your damage skill as quickly as you can. ...
You might have missed it, but that is practically the whole point of this thread.
You seem to be fine with it, but other people ask why we have the other skill trees when they don't matter anyway.
(And get yourself a new user name.)

the only class it actually has a truly detrimental effect on is the wizard, because some spells are just worse than the others. but all the same, you can level spellcraft 17 i think, and then any other single element to 34, and you will still be more than effective enough to complete the game. my characters were level 14 when i finished the game, and i got 3 skill books, so they all had 34 in one primary stat and 17+ in a secondary stat, and i had no issues. non of my characters could do everything, which is fine, and really, aside from the swords, axes, maces, and staffs i found, i dont feel like i was missing anything in the game. there was some areas i couldn't get to on level 7, because i couldnt cast the darkness spell, but meh.
the character building works in this game as it is supposed to, its just not so robust as what a lot of people likely have come to be accustomed to in current games. the only way this is a problem is because there isnt really any way to find this out until you actually play the game, which i mean, hey, thats part of playing the game. i could see a clear purpose to every skill in this game, and i also found out (even though i had to restart because i made the same mistake above) very quickly that not specializing in one skill would do more to hurt me than trying to be mediocre in all.
there are other things in this game that are problematic though, but those are just design decisions that probably didnt pan out as expected more than outright bad decisions.
as for tactics others might consider exploiting or "cheesing," get to the areas of the game where you can see they deliberately removed the ability to be able to do that, or severely hampered the ability to do so, and you will see quickly that that is exactly how they expected players to fight. or, just watch the trailers and see that that is indeed what they are doing as well.
this game is very similar to demon's souls/dark souls, in that the design of the game is expressly to kill the player, and it is up to the player to figure out how not to die. once you figure out how to, the games all become incredibly easy.