in the Monsters script?
it's empty, it says -- This file has been generated by Dungeon Editor 2.1.13
-- TODO: place your custom monster definitions here
Code: Select all
defineMaterial{
name = "snail",
diffuseMap = "assets/textures/monsters/snail_dif.tga",
specularMap = "assets/textures/monsters/snail_spec.tga",
normalMap = "assets/textures/monsters/snail_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 100,
depthBias = 0,
}
defineMaterial{
name = "snail_shell",
diffuseMap = "assets/textures/monsters/snail_dif.tga",
specularMap = "assets/textures/monsters/snail_spec.tga",
normalMap = "assets/textures/monsters/snail_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
But their sound files are missingIsaac wrote:The Goromorg is also possible; and the shield effect exists in LoG2.