Of course, I want AH to release the models and textures for the Grimrock 2 monsters so I can get my white demon wargs (among other variants) up and running.

hello, can u post ur ogre_hammer to download?Grimfan wrote:And to think I converted the ogre_hammer across from scratch.
Code: Select all
defineObject{
name = "ogre_hammer",
baseObject = "base_item",
components = {
{
class = "Model",
model = "assets/models/items/ogre_hammer.fbx",
},
{
class = "Item",
uiName = "Ogre Hammer",
gfxIndex = 168,
--gfxIndexPowerAttack = 425,
impactSound = "impact_blunt",
weight = 13.0,
traits = { "heavy_weapon", "mace" },
},
{
class = "MeleeAttack",
attackPower = 36,
accuracy = -20,
cooldown = 6,
swipe = "vertical",
attackSound = "swipe_heavy",
requirements = { "heavy_weapons", 3 },
},
},
tags = { "weapon" },
}
THOM wrote:All parts of the ogre-hammer are included in the asset-pack of LoG2 (model, material, icon). You just need a definition:
Code: Select all
defineObject{ name = "ogre_hammer", baseObject = "base_item", components = { { class = "Model", model = "assets/models/items/ogre_hammer.fbx", }, { class = "Item", uiName = "Ogre Hammer", gfxIndex = 168, --gfxIndexPowerAttack = 425, impactSound = "impact_blunt", weight = 13.0, traits = { "heavy_weapon", "mace" }, }, { class = "MeleeAttack", attackPower = 36, accuracy = -20, cooldown = 6, swipe = "vertical", attackSound = "swipe_heavy", requirements = { "heavy_weapons", 3 }, }, }, tags = { "weapon" }, }