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Re: Statue Comes to life
Posted: Wed Nov 07, 2012 9:21 pm
by crisman
@Grimworld that is absolutely astonishing :O
You did a really good job!
Re: Statue Comes to life
Posted: Thu Nov 08, 2012 1:04 am
by Grimwold
SpiderFighter wrote:
[EDIT]Pfft. Never mind, I'm going to have to stick with the neutral pose. It is clear that I understand nothing about using an animation editor.
I actually don't know how to use it very well either... what I did was a bit of smoke and mirrors.
* using the ogre animations in the asset pack I copy/pasted the idle animation and called it tunnel_ogre_still
* I then loaded the animation folder in the tool and found my "still" animation.
* I deleted all but 1 frame from this animation by highlighting and using the expand/shrink button
* once saved I coped the one animation file to my mod_assets folder and changed the idle animation in the stone ogre definition to this new file.
If anyone wants this animation file, you can download it from dropbox here:
https://www.dropbox.com/s/a8ij8o4vrxeo0 ... .animation