Statue Comes to life

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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crisman
Posts: 305
Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy

Re: Statue Comes to life

Post by crisman »

@Grimworld that is absolutely astonishing :O
You did a really good job!
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Grimwold
Posts: 511
Joined: Thu Sep 13, 2012 11:45 pm
Location: A Dungeon somewhere in the UK

Re: Statue Comes to life

Post by Grimwold »

SpiderFighter wrote: [EDIT]Pfft. Never mind, I'm going to have to stick with the neutral pose. It is clear that I understand nothing about using an animation editor.
I actually don't know how to use it very well either... what I did was a bit of smoke and mirrors.

* using the ogre animations in the asset pack I copy/pasted the idle animation and called it tunnel_ogre_still
* I then loaded the animation folder in the tool and found my "still" animation.
* I deleted all but 1 frame from this animation by highlighting and using the expand/shrink button
* once saved I coped the one animation file to my mod_assets folder and changed the idle animation in the stone ogre definition to this new file.


If anyone wants this animation file, you can download it from dropbox here:
https://www.dropbox.com/s/a8ij8o4vrxeo0 ... .animation
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