Lmaoboat wrote:Okay, so now I've made a generic item that uses the crate blockage model that smoothly moves across the room and can't be picked up.
Sounds promising. I wonder what can be done once animations are supported, but you'd need to move the object itself by script anyway. Would certainly be nice to have puzzles with the mine cart.
One more thing I'd like to know about lanterns. I know I can make a special torch holder for lanterns only, but what about the regular torch holders? They will accept lanterns if I don't add a script to them (which would look odd). Is there a simple way to add a script to all regular torch holders in a mod/level to prevent them from accepting lanterns?
Made some more objects, here is a short video showing off the current state of the tileset. Still a lot missing, but I think it's enough for a short 'trailer'. The compression I used was crappy for some reason, so it's not really 'HD'. And FRAPS was killing the framerate, it stutters a bit. No performance problems under normal circumstances.
http://www.youtube.com/watch?v=tZ--kLhD8AM