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Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Sun Sep 14, 2014 7:06 am
by akroma222
Thanks Minmay!
I have recorded the bonecraft aggressive typo and will fix....
Pretty sure I took the hatching eggs out of the version we are playtesting... you must be playing the version you sent back to me.
Good to know though, thank you!
Akroma
Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Sun Sep 14, 2014 7:12 am
by minmay
I am definitely playing the new version. There are still eggs in Akroma's Workshop.
Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Sun Sep 14, 2014 8:06 am
by akroma222
Ahhh of course of course!
They dont need to be there - will remove (and fix the code anyways)
Thank you good sir!
Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Fri Sep 19, 2014 8:17 pm
by sylverlokk
Is this still available for download? I cannot find the files on the nexus site,=.
Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Sat Sep 20, 2014 8:31 am
by akroma222
Hey sylverlokk!
Not on nexus atm, we are playtesting version 3.5 currently (almost done!)
If you like you can join us, I just need you to send me your email so I can send you the dropbox invites
Otherwise the wait will be about a week Id say
Akroma

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Sun Sep 28, 2014 9:54 pm
by TRANG
Hi akroma222
It is unplayable.
Level 13, continuous crashes when I kill crabs.
Look at this screenshot with the error.

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Mon Sep 29, 2014 5:58 am
by akroma222
TRANG,
yes we know about this one - this is why I suggested going with playtesting the new version.
The Frozen North is almost unplayable because of that error and another.
I am sure I sent you the invites for version 3.5, check and let me know
Akroma
Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Mon Sep 29, 2014 9:59 am
by akroma222
But!
If you are adamant about continuing with the old version... you can do so.
The power gem in the Frozen North can also be found elsewhere on your way back up the Labyrinth (and that is the only item you NEED from there)
Unfortunately you will miss out on the Ancient Beam weapon and Ice Sabre.
Akroma

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Mon Sep 29, 2014 7:47 pm
by TRANG
akroma222 wrote:But!
If you are adamant about continuing with the old version... you can do so.
The power gem in the Frozen North can also be found elsewhere on your way back up the Labyrinth (and that is the only item you NEED from there)
Unfortunately you will miss out on the Ancient Beam weapon and Ice Sabre.
Akroma

Yes, i have 3.5 version, but i´ll lost all my saved games if i install it?
Where is the power gem?
Thanks friend
Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Mon Sep 29, 2014 8:50 pm
by Isaac
akroma222 wrote:But!
If you are adamant about continuing with the old version... you can do so.
The power gem in the Frozen North can also be found elsewhere on your way back up the Labyrinth (and that is the only item you NEED from there)
Unfortunately you will miss out on the Ancient Beam weapon and Ice Sabre.
Akroma

Is it not a possibility to just spawn a 'purpleCrabTimer1' in the console with each reload?
(Obviously there may be more too it than just that, but could that work as a temp solution?)
Just devise the spawn and set all the connections, to allow users to enter it into the console and create an active timer of that name that has the right connections to call the scripts.