Fantastic work Germanny
[Models] New created Models..
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: [Models] New created Models..
This is spectacular
!!!!!!!!!!!
Fantastic work Germanny
Fantastic work Germanny
Re: [Models] New created Models..
This is indeed brilliant work germanny.
I especially like the broken wall. I don't think anyone else has a broken wall opening that I can think of. This wallset will see a lot of use by modders I can tell you that. In fact it's already become one of my favorites and it's not even out yet!
I especially like the broken wall. I don't think anyone else has a broken wall opening that I can think of. This wallset will see a lot of use by modders I can tell you that. In fact it's already become one of my favorites and it's not even out yet!
Re: [Models] New created Models..
Actually Skugg's, the poster above you created a breakable dungeon wall some time ago.
I think it's included in his Flooded Dungeon
I think it's included in his Flooded Dungeon
"I'm okay with being referred to as a goddess."
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Re: [Models] New created Models..
Thx, AFAIK the idea and first appearance are from you, SkuggasveinnSkuggasveinn wrote:This is spectacular!!!!!!!!!!!
Fantastic work Germanny
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Skuggasveinn DEC 22 wrote:No , Design is GREATgermanny wrote: Design OK?![]()
Skuggasveinn.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Re: [Models] New created Models..
hi Germanny,
good work
Animation capsule problem
is this related with ?
in the Asset Definition Reference
Monster:
capsuleHeight: the height of the capsule used for placing hit particle effects.
capsuleRadius: the radius of the capsule used for placing hit particle effects.
good work
Animation capsule problem
is this related with ?
in the Asset Definition Reference
Monster:
capsuleHeight: the height of the capsule used for placing hit particle effects.
capsuleRadius: the radius of the capsule used for placing hit particle effects.
Re: [Models] New created Models..
Do you mean that you have a custom monster that is lacking a node called capsule?
If so as far as I know, simply adding a node named capsule in GMT will take care of this error.
If so as far as I know, simply adding a node named capsule in GMT will take care of this error.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [Models] New created Models..
From Germanny

I was talking about this question.But i have a question, there is missing a 'capsule' object. Is this the name for the armature itself, or what is it?
A special from maya or max?
My nodes are named with 'armature'.
Re: [Models] New created Models..
Good point comscript, thx!comscript wrote:hi Germanny,
good work
Animation capsule problem
is this related with ?
in the Asset Definition Reference
Monster:
capsuleHeight: the height of the capsule used for placing hit particle effects.
capsuleRadius: the radius of the capsule used for placing hit particle effects.
Didn´t read that^^ For my monster model i made a bone with name capsule, and the error message was gone.
But it seems important, so i have to implement a real capsule object - or weight-painting areas to that bone that should interfere with particles.
Will test that.
BTW, comscript - the dm-wallset is reeeally close to 'production', the only things i have not build for basic function yet are DM specific, the amalgam socket and VI altar.
(beside all those items and monsters^^)
I promise you will the be first , for your 'back into the dungeon''^^
I decided to work out my own ideas ater i finish the set, and it will be a loose sequel to dm.
This includes further work on item assets, monsters for dm and complete all other stuff related.
Goal: 2014^^ and inbetween some updates to the set
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Just want to mention that all assets used here are build from scratch, no texture, no model is from other sources.
This is not for scripts or ideas used *g* (if exists).
Well. It is a wallset.
This is not for scripts or ideas used *g* (if exists).
Well. It is a wallset.
Dungeon Master Resource Pack worker and passionated Beer drinker
