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Re: [Models] New created Models..
Posted: Tue Feb 12, 2013 9:28 pm
by germanny
Thx! Feedback just helps^^
Re: [Models] New created Models..
Posted: Tue Feb 12, 2013 9:34 pm
by Drakkan
beautfull stairs ! the green mushrooms are probably too contrast to it, but like it as whole.
Re: [Models] New created Models..
Posted: Tue Feb 12, 2013 10:21 pm
by germanny
Drakkan wrote:beautfull stairs ! the green mushrooms are probably too contrast to it, but like it as whole.
Nope, that´s a plant^^
Re: [Models] New created Models..
Posted: Fri Feb 15, 2013 8:58 pm
by germanny
Just let anyone know that i´m down with influenza.. horrible!
Today at work i have to run to the toilet, and i 'exploded' from both bodyholes^^
Well, i managed it to drive home, but this was an adventure, too
For that i can´t do any work on the wallset now, my new home is the toilet now
My people that have had flu already need one and a half week to relieve..
So all is shifted some days, i´m really sorry about that!
BTW:
i managed to get an animation sequence from blender into LoG! YEAH!
With bone weights, and it does without any crash.
But i have a question, there is missing a 'capsule' object. Is this the name for the armature itself, or what is it?
A special from maya or max?
My nodes are named with 'armature'.
I´ll tell you how this works after i managed to get a full working enemy into log.
Further investigation is in need, orientation problems occured..
Re: [Models] New created Models..
Posted: Fri Feb 15, 2013 9:29 pm
by germanny
Re: [Models] New created Models..
Posted: Fri Feb 15, 2013 9:34 pm
by mahric
Looks good, from what I can see. It's the start of a whole city full of humans.
Tip for next time: Put blockers all around the monster and put the monster ai on "guard". That way you can stand in front of it and make a video without door blocking the sight.
Re: [Models] New created Models..
Posted: Fri Feb 15, 2013 9:55 pm
by comscript
This is a great step forward (not the flu, but the monsters' animations from blender to LOG)

Re: [Models] New created Models..
Posted: Fri Feb 15, 2013 11:50 pm
by Neikun
Congratulations on your breakthrough.
Get well soon. It sounds like you're having a....
....
Wait for it....
...
Shitty time.
As far as capsules go, I think even if you have a blank node named capsule, you'll be alright.
Re: [Models] New created Models..
Posted: Tue Feb 19, 2013 2:45 am
by germanny
Back to work on the wallset^^
Not full relieved yet, but ..
ToDo for basic funtionality:
- Wall big button
- VI altar
- a pillar or more
- one wood door
- secret trapdoor
i missed those assets, damn :/
- Wallhole for fireballs
- wallhole for arrow trap
For a full DM game wallset needed (not build yet):
- Amalgam wall elements
- more door variations
- demon face wall
And finally put all properly together, check the whole, build an example dungeon.
I must write a little documentation.. there are some tricky things.
Only a few days^^
Re: [Models] New created Models..
Posted: Tue Feb 19, 2013 3:06 am
by germanny