[Models] New created Models..
Re: [Models] New created Models..
Thx! Feedback just helps^^
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
beautfull stairs ! the green mushrooms are probably too contrast to it, but like it as whole.
Re: [Models] New created Models..
Nope, that´s a plant^^Drakkan wrote:beautfull stairs ! the green mushrooms are probably too contrast to it, but like it as whole.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Just let anyone know that i´m down with influenza.. horrible!
Today at work i have to run to the toilet, and i 'exploded' from both bodyholes^^
Well, i managed it to drive home, but this was an adventure, too
For that i can´t do any work on the wallset now, my new home is the toilet now
My people that have had flu already need one and a half week to relieve..
So all is shifted some days, i´m really sorry about that!
BTW: i managed to get an animation sequence from blender into LoG! YEAH!
With bone weights, and it does without any crash.
But i have a question, there is missing a 'capsule' object. Is this the name for the armature itself, or what is it?
A special from maya or max?
My nodes are named with 'armature'.
I´ll tell you how this works after i managed to get a full working enemy into log.
Further investigation is in need, orientation problems occured..
Today at work i have to run to the toilet, and i 'exploded' from both bodyholes^^
Well, i managed it to drive home, but this was an adventure, too

For that i can´t do any work on the wallset now, my new home is the toilet now

My people that have had flu already need one and a half week to relieve..
So all is shifted some days, i´m really sorry about that!
BTW: i managed to get an animation sequence from blender into LoG! YEAH!
With bone weights, and it does without any crash.
But i have a question, there is missing a 'capsule' object. Is this the name for the armature itself, or what is it?
A special from maya or max?
My nodes are named with 'armature'.
I´ll tell you how this works after i managed to get a full working enemy into log.
Further investigation is in need, orientation problems occured..
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Here is a video:
http://www.youtube.com/watch?v=QmgsErF9 ... e=youtu.be
http://www.youtube.com/watch?v=QmgsErF9 ... e=youtu.be
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Looks good, from what I can see. It's the start of a whole city full of humans.germanny wrote:Here is a video:
http://www.youtube.com/watch?v=QmgsErF9 ... e=youtu.be
Tip for next time: Put blockers all around the monster and put the monster ai on "guard". That way you can stand in front of it and make a video without door blocking the sight.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Re: [Models] New created Models..
This is a great step forward (not the flu, but the monsters' animations from blender to LOG) 

Re: [Models] New created Models..
Congratulations on your breakthrough.
Get well soon. It sounds like you're having a....
....
Wait for it....
...
Shitty time.
As far as capsules go, I think even if you have a blank node named capsule, you'll be alright.
Get well soon. It sounds like you're having a....
....
Wait for it....
...
Shitty time.

As far as capsules go, I think even if you have a blank node named capsule, you'll be alright.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [Models] New created Models..
Back to work on the wallset^^
Not full relieved yet, but ..
ToDo for basic funtionality:
- Wall big button
- VI altar
- a pillar or more
- one wood door
- secret trapdoor
i missed those assets, damn :/
- Wallhole for fireballs
- wallhole for arrow trap
For a full DM game wallset needed (not build yet):
- Amalgam wall elements
- more door variations
- demon face wall
And finally put all properly together, check the whole, build an example dungeon.
I must write a little documentation.. there are some tricky things.
Only a few days^^
Not full relieved yet, but ..
ToDo for basic funtionality:
- Wall big button
- VI altar
- a pillar or more
- one wood door
- secret trapdoor
i missed those assets, damn :/
- Wallhole for fireballs
- wallhole for arrow trap
For a full DM game wallset needed (not build yet):
- Amalgam wall elements
- more door variations
- demon face wall
And finally put all properly together, check the whole, build an example dungeon.
I must write a little documentation.. there are some tricky things.
Only a few days^^
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Some more screenshots!







SpoilerShow
Dungeon Master Resource Pack worker and passionated Beer drinker