Page 4 of 4
Re: [WIP] Knightmare Remake
Posted: Sun Nov 30, 2014 9:54 pm
by hansbleeb
i must play it all over again?? in that case i wait till you have finished the complete game...
Re: [WIP] Knightmare Remake
Posted: Mon Dec 01, 2014 9:27 am
by TSotP
Unfortuantly so. Unless someone knows a script command that you can use to open a door (i've never seen one though)
Re: [WIP] Knightmare Remake
Posted: Mon Dec 01, 2014 11:41 am
by macBos
Even if I can't try it now, using console I can't see the reason why opening doors shouldn't work. Just call:
<door_id>.door:open()
Re: [WIP] Knightmare Remake
Posted: Tue Dec 02, 2014 1:28 am
by TSotP
macBos wrote:Even if I can't try it now, using console I can't see the reason why opening doors shouldn't work. Just call:
<door_id>.door:open()
when you say door id, do you mean
tomb_stone_door (general ID for the Door in front of you)
or
tomb_stone_door_02 and
tomb_stone_door_03 (unique ID for door)?
Re: [WIP] Knightmare Remake
Posted: Tue Dec 02, 2014 1:32 am
by TSotP
in any event, the console commands
tomb_door_stone_4.door:open() and
tomb_door_stone_5.door:open()
will open the doors (i checked them in the editor because i'm not there yet in the game
Re: [WIP] Knightmare Remake
Posted: Sat Dec 20, 2014 9:41 am
by hansbleeb
i played update V06_05. and the foodproblem are solved with the wolves in the forest..
the 2 doors are open now but...... TO MUCH GOLEMS.... i playe for 2 hours to try to get in that room but they are constantly comming....
