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Re: New created Models..

Posted: Sun Dec 02, 2012 9:46 pm
by germanny
@neikun: yeah, fine work from you, many thanks^^

*Edit* - Preview Icon atlas:
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Re: New created Models..

Posted: Sun Dec 02, 2012 9:54 pm
by germanny
@Kuningas
Will see if there is some time for a square table.

Re: New created Models..

Posted: Mon Dec 03, 2012 12:00 am
by JohnWordsworth
Very nice models. Some good old fashioned DM inspired items that really look the part. Great work!

Re: New created Models..

Posted: Mon Dec 03, 2012 12:18 am
by germanny
@JohnWordsworth: Many thanks! It was not possible until you released the model toolkit. Outstanding work! :o

Just uploaded the Grimrock bed to Nexus:
My grim_bed with new textures DL (v 1.1)

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Re: New created Models..

Posted: Tue Dec 04, 2012 11:17 pm
by germanny
Update!
The Viking Sword - now a collection of items and weapons^^
Mmmh.. i should find a better name for the set.

Image

Added a Mace, such as the one in Dungeon Master and also added three coins - the Gor coin from DM in gold, copper and silver.
Image

:idea:
I come across an issue with icon atlas. The prob that any icon number above 4 won´t work. Dunno why..
As workaround, i decided to make more than one and smaller sized atlases - and use only the first 5 icons.
Worked for me, but i noticed the naming of more atlases must follow a rule:

After a first underscore in name it must be different, e.g.: first is 'myatlas_stuff', second 'myatlas_weapon'.
If i name them this way: 'myatlas_icons_stuff' and second 'myatlas_icons_weapons' LoG didnt recognise different files and it wont work (guess so)

Anyone who noticed that and does somebody know how to get access to all icons in a set?

Well, the next items i want to model:
the 'Vorpal Blade' from DM and a square table.
And add a texture to the Mace - 'Mace of Order'

DL here:
http://grimrock.nexusmods.com/mods/128

Re: New created Models..

Posted: Tue Dec 04, 2012 11:21 pm
by crisman
For the atlas stuff:
The original template feature I think 13-14 icons for each row, so try using 13, 14, or 15 as index and it should pop up :D
Anyway, those stuff looks great! Really want the coins, and weapons!! :D

Re: New created Models..

Posted: Tue Dec 04, 2012 11:24 pm
by germanny
@crisman
Thx! I´ve tried to use the original atlas file and replaced existing icons with mine. Doesn´t work either :(
I use photoshop to fiddle with alpha masking, and it does it very well in all other cases :twisted:

Re: New created Models..

Posted: Tue Dec 04, 2012 11:52 pm
by crisman
I was thinking... there is an angrier version of the morning star. This:
SpoilerShow
Image
:twisted:
How does that sound??? :D

Re: New created Models..

Posted: Wed Dec 05, 2012 12:46 am
by germanny
LoL.. cool damn thing :twisted:
If i only had more time!

Re: New created Models..

Posted: Wed Dec 05, 2012 1:12 am
by JohnWordsworth
If I recall correctly, the icon atlasses that come with the game are 1024x1024 in size, and are 13 icons wide. Unfortunately, the width seems to be hard-coded into the 'icon picking' logic, so the same width is assumed when numbering all icons. As such, as 4x4 atlas is actually mapped:

Code: Select all

0 ,  1,  2,  3,
13, 14, 15, 16,
26, 27, 28, 29,
39, 40, 41, 42
This is all a bit of a guess from what I've read on the forums, but assuming that they will fix this in a future update (which will break your code if you use this numbering system) then I guess the best bet is to keep making your atlas wider until you hit 1024 in width, then add a second row. So if you only have 13 icons have an atlas that is 1024x128 (which does make it a bit wasteful unfortunately, until you add your second row - as 256 comfortably fits 3 rows).