Hi cromcrom,
I posted quite a good amount of feedback a few days back but recognized I actually had a brainbug who didnt send it correctly so I try to pull the important facts together and go again:
First let me say I really enjoy your mod, your concept is great, the idea is very fresh and the build-up,crafting and fighting combination is addictive, I must admit I played your mod for hours the last four days
Here are the points I found out so far:
- first a minor issue, the wall texts behind all your buttons in the crafting area glitch a bit
- I play the game on normal but find it extremely difficult, every single game my party dies of starvation, I have spend days to figure a way around this but I couldnt make my group to survive even with the following actions:
o I choose butcher as starting skill
o I choose cook as starting skill
o I use a mage in the group who needs no food in my games (because before he runs out of food the rest of my party already has
an empty food bar and is doomed)
o I always hunt for snail tokens, they die fastest and give food crafting items besides the tokens
So actually I invest everything I get at start in producing food and have to feed only 3 characters but nevertheless I find it quite impossible to get hold of enough food to simply survive, the poorly cooked food items (which happen a lot even with cooking novice) simply give so little nutrition, out of my head I think that even 5 of them are not enough to get one character from empty food scale into yellow food scale so he starts to regen again but for these 5 snail food items I need around 12 snail food crafting items because even on novice cooking it fails sometimes (which is good, it must be like this).
To get these 12 crafting items I must kill around 15 snails which is enough to get the whole party at least down to 2/3 of foodscale remaining (most of the time it gets deeper).
- The above mentioned lead to another problem: While I cant feed myself properly I have almost no time left to do anything else except food hunting but I have choosen Mining novice as my last available starting skill, nevertheless the metal ore gain on the mining sites is so extremely slow it takes a great amount of time in only being able to craft a simple knive, I need 8 metals ores to craft the knife (if it doesnt fail) and 1 mining spot returns roughly 1 ore so I need to mine 8 spots which takes a very, very long time.
Crafting more expensive weapons or even armor is nothing to even think of.
- It would be great if it would give some experience for successfully creating an item or identifying a herb, right now the party only earns xp by crafting if they fail with it. Of course one can say that the crafted item might be a good enough reward for the party but if you craft this poorly cooked snail food items which barely do anything it feels a bit strange.
- Any info on how to earn global skillpoints would be great (or I simply missed this one).
In my last game I did not earn one single global skillpoint to advance my skills besides the 30 starting ones.
Maybe if I know how to generate these I could level my cooking skill to a higher level and create better quality food, maybe this keeps my party from ending starved
I hope this feedback helps you a bit,
I will surely stick with you and your mod, keep up the good work!
P.S. Maybe it would help if one area in the starting castle could be designated as farming area where you could plant and harvest something for example these potatoes so you are not only dependant on monster drops.