Well I think there's nothing to fight over here, if Pompidom's project is too big for him, he will learn it the hard way
You have already plenty of mods available that are very close to the base game, so there is no issue with trying something different. We all have different tastes and enjoyed different games in the past. I was a fan of dungeon master and the Ishar series. Two very different dungeon crawlers. The second was more an RPG and it inspired me for the mods I'm currently working on. It's okay if you don't like those games, but I do.
Yes Grimrock does not directly support those features, and we are free to mod any other games we want

To me it's clear that Almost Human had to focus on what they felt were the essential features they wanted to build a realistic project under business pressure. That's fine, and we don't have this pressure as modders. Most modders who are too ambitious just give up at some point.
That said, I prefer the idea of a template dungeon as ressource for modders to another dungeon project with several authors. And to be used by inexperienced authors, it will have to be very well thought and nicely organized, or people will just struggle with it a few hours and then give up. And this will require some design and coding skills, I'm afraid. Pompidom you will have to put some effort into this part, or find some slaves
PS: Pompidom, nice to see someone min/maxing so much in Magic of Grimrock, maybe more than me in my play tests
