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Re: [MOD] [WIP] Dawn of Lore
Posted: Mon Oct 27, 2014 11:01 pm
by Leki
I tried to update some old models for new engine. Textures are still work in progress, but first impression is good I guess. Next step will add support for terrain elevation and village objects including landing pier, where parties airship will harbour.
Riverfall Village v.01:

Re: [MOD] [WIP] Dawn of Lore
Posted: Sat Nov 01, 2014 7:20 pm
by Doridion
LEKIIIIIII ! What about your progress ? Drakan is gaining time and the first complete mod who'll release have all of our gratitude
Putting to the challenge ? Me ? Isn't it ?

Re: [MOD] [WIP] Dawn of Lore
Posted: Sat Nov 01, 2014 8:43 pm
by Drakkan
Doridion wrote:LEKIIIIIII ! What about your progress ? Drakan is gaining time and the first complete mod who'll release have all of our gratitude
Putting to the challenge ? Me ? Isn't it ?

ROFL

definitely no intension to compete here. Btw I am using some Leki´s assets as well

Re: [MOD] [WIP] Dawn of Lore
Posted: Sat Nov 01, 2014 8:47 pm
by Doridion
Drakkan wrote:ROFL

definitely no intension to compete here. Btw I am using some Leki´s assets as well

Tsss tssss Drakan, let us dream about a challenge

Re: [MOD] [WIP] Dawn of Lore
Posted: Sun Nov 23, 2014 6:37 pm
by Leki
Here is an update of village asset pack. This scene is based just on one house model. The goal is to get maximum with minimum.

Re: [MOD] [WIP] Dawn of Lore
Posted: Sun Nov 23, 2014 7:11 pm
by THOM
very impressive

Re: [MOD] [WIP] Dawn of Lore
Posted: Sun Nov 23, 2014 7:30 pm
by Leki
And one more scene (still one building model, but this time you can see how H=-1 settings on the buildng works):

Re: [MOD] [WIP] Dawn of Lore
Posted: Mon Nov 24, 2014 12:34 am
by msyblade

. . . . . . .

Re: [MOD] [WIP] Dawn of Lore
Posted: Sun Jan 18, 2015 6:57 pm
by THOM
And? Any progress in this amazing project?
Re: [MOD] [WIP] Dawn of Lore
Posted: Sun Jan 18, 2015 10:31 pm
by Vandalar
Wow ! It's looks awesome !